Agripinaa Mk IX Headhunter Autogun[]
Autogun is the general name for any rapid-firing automatic rifle reminiscent of M2-era battle rifles. A typical weapon may not be incredibly accurate or as reliable as lasgun, but will make up for it with a high rate of fire and cheap ammunition.
Many different patterns and models of autogun produced across the Imperium. Cheap and easy to produce on even the low-tech planets, autoguns are a staple weapon across the Imperium. The simple technology needed to manufacture autoguns makes them common on frontier worlds and also with gang members on Hive Worlds. Autoguns are not as common as the lasgun amongst Imperial Guard regiments, but they are still issued in substantial numbers, especially by second or third line planetary defense forces or militias.
Headhunter autoguns are highly accurate, modified for high-accuracy takedowns. This model fires a two-round burst.
Attributes[]
Burst-Fire[]
A tactical firing mode allowing short, controlled bursts
Precise[]
Improved aim, rewarding careful selection of targets and ammo-efficient shots
Special[]
Using the firearm to attack your enemy in close combat
Stat Bonuses[]
Damage | 0% | 100% | Notes |
---|---|---|---|
Damage vs Unarmoured (Near) | 83.50% | 116.50% | |
Damage vs Unarmoured (Far) | 66.00% | 94.00% | |
Damage vs Infested (Near) | 83.50% | 116.50% | |
Damage vs Infested (Far) | 66.00% | 94.00% | |
Damage | 112.5 | 157.5 | |
Mobility | 0% | 100% | Notes |
Sprint Speed | -0.45 | +0.45 | |
Hip Fire Moving Recoil | 18.31 | 11.12 | |
ADS Moving Recoil | 10.69 | 6.96 | |
Dodge Distance | -30% | -20% | |
Dodge Limit | 3 | 4 | |
Dodge Speed | +11.25% | +13.75% | |
Stability | 0% | 100% | Notes |
Hip Fire Recoil | 20.05 | 3.28 | |
Hip Fire Moving Recoil | 16.76 | 2.99 | |
ADS Recoil | 8.56 | 2.41 | |
ADS Moving Recoil | 9.7 | 2.73 | |
Spread | 25.65 | 19.74 | |
Sway | 52.33 | 16.26 | |
Ammo | 0% | 100% | Notes |
Clip Size | 30 | 50 | |
Ammo Reserve | 240 | 400 | |
Stopping Power | 0% | 100% | Notes |
Damage vs Flak (Near) | 73.60% | 129.70% | |
Damage vs Flak (Far) | 57.60% | 105.20% | |
Damage vs Carapace (Near) | 3.08% | 7.16% | |
Damage vs Carapace (Far) | 3.08% | 7.16% | |
Damage vs Unyielding (Near) | 57.60% | 105.20% | |
Damage vs Unyielding (Far) | 41.76% | 80.52% | |
Damage vs Maniacs (Near) | 41.76% | 80.52% | |
Damage vs Maniacs (Far) | 34.40% | 67.55% | |
Weapon Stagger | 14.2 | 15.9 |