Warhammer 40K Darktide Wiki
Advertisement

Character Creation (Planets & Childhoods)[]

When starting the game for the first time, or making a new player-character (reject), you'll be presented with a choice of four classes. Each of them have their own unique abilities.

Overview[]

Character Creation

After choosing a player-character class, or when using the Personality Scourge service on an existing character, you'll be taken through a series of backstory and customization options.

  • The first option is choosing a home-world, all except Cadia are worlds of the Moebian Domain. The home-world chosen only dictates the backstory options for the player-character's childhood. All of the following backstory options are dictated by the player-character's chosen class.
  • The final prompt allows you to choose the character personality/voice. These choices and the other class specific class backstory options can be found on their respective class pages below.
  • After having created your backstory, you will be allowed to choose your characters name, with a character limit of 18 letters, or use the randomize option for the name. Alongside this, you will have a short backstory of your choices below it.

Classes[]

(Flavorful short stories from various Black Library writers related to one of each class: Veteran, Zealot, Psyker, Ogryn)

Home Planets[]

"The Moebian Domain is full of established worlds, burgeoning settlements and far-flung colonies. Even though you've been on the move for a long time, there's still one place you can call home."

Crucis[]

Considered the "second world" of the Moebian Domain, Crucis is a large shrine world, and a popular destination for pilgrimages.

Crucis

Crucis

Messelina Gloriana[]

A heavily-forested moon that serves as a minor shrine world. Messelina Gloriana has few resources and low population, but is strategically important since the fall of nearby Komaris.

Messelina gloriana

Messelina Gloriana

Rocyria[]

A small agri-world that produces intensively farmed and mass-harvested grain crops. Rocyrians are the butt of many jokes, considered 'backwards' by other Moebians, and yet they are hard-working and honest to a fault.

Rocyria

Rocyria

Branx Magna[]

A thriving industrial world, Branx Magna is the most densely populated in the Moebian Domain, its teeming billions manning its continent-spanning manufactorums night and day.

Branx magna

Branx Magna

Incron[]

An oceanic world, the populace of Incron inhabit vast hive-islands. Incron is the Moebian Domain's main naval depot.

Incron

Incron

Cadia[]

Formerly the Imperium's most famous fortress world, its fall marked the beginning of the Era Indomitus - the Dark Imperium.

Cadia

Cadia

Mornax[]

A small, grim, mining world known for its hellish conditions, which produce a famously hardy and dour populace.

Mornax

Mornax

Pavane[]

Relatively newly colonized, Pavane is already a self-sustaining world rich in natural resources, whose population is expanding quickly.

Pavane

Pavane

Childhoods[]

Each Planet has a some unique and some shared of options of childhoods, when selecting a new character's backstory options. The follwing backstory options are not tied to the prior and are only based on the character's class: Veteran, Zealot, Psyker, or Ogryn.

"One's character is defined by childhood experience; or so they say. Like so many others in the grim darkness of the 41st Millennium, you had a tough upbringing. But unlike many, you got through it."

Crucis[]

  • Moebian Shrineguard: The Moebian Shrineguard are a religiously fanatical, xenos-hating militia, sworn to defend the tenets and temples of Saint Messelina to the death.
    • At a young age you survived the Bloody Throne ritual to join an Ecclesiarchy Militia sect known as the Emperor's Scions. Initiates into the cause were treated harshly, but you many hardships only tempered your faith and resilience.
  • Militia Lackey: The pressed youth of a planetary militia rarely achieve any rank, nor garner any glory. If they're lucky, they might learn some survival skilled while serving as trench-runners and ammo monkeys.
    • Like many hive juves, you were drafted at an early age to serve a menial role in the local militia.
  • Apprentice Scribe: The most prolific of all offices, the Adeptus Administratum is a bureaucratic monolith made of uncountable lesser departments, charged with the governance of the Imperium.
    • At an early age you began to learn the number-churning lexicon of the datasmith scribes in the offices of the Adeptus Administratum.
  • Saint-polisher: Touched by countless pilgrims, the statues, altars, reliquaries, and venerated objects of a shrine world require constant upkeep. Local children are regularly offered up to undertake the routine cleaning of these enormous idols, with parents and orphanages believing such proximity to saintly effigies can only be beneficial.
    • Armed with rags and buckets of chem-cleaner, ragtag hordes of youth are tasked with cleaning the trails of muck left by pilgrims, or braving towering heights to clean the anointed heads of graven heroes. Such work is called by many names, including 'saint-polisher', a term never used in earshot of a priest.

Messelina Gloriana[]

  • Moebian Shrineguard: The Moebian Shrineguard are a religiously fanatical, xenos-hating militia, sworn to defend the tenets and temples of Saint Messelina to the death.
    • At a young age you survived the Bloody Throne ritual to join an Ecclesiarchy Militia sect known as the Emperor's Scions. Initiates into the cause were treated harshly, but you many hardships only tempered your faith and resilience.
  • Militia Lackey: The pressed youth of a planetary militia rarely achieve any rank, nor garner any glory. If they're lucky, they might learn some survival skilled while serving as trench-runners and ammo monkeys.
    • Like many hive juves, you were drafted at an early age to serve a menial role in the local militia.
  • Saint-polisher: Touched by countless pilgrims, the statues, altars, reliquaries, and venerated objects of a shrine world require constant upkeep. Local children are regularly offered up to undertake the routine cleaning of these enormous idols, with parents and orphanages believing such proximity to saintly effigies can only be beneficial.
    • Armed with rags and buckets of chem-cleaner, ragtag hordes of youth are tasked with cleaning the trails of muck left by pilgrims, or braving towering heights to clean the anointed heads of graven heroes. Such work is called by many names, including 'saint-polisher', a term never used in earshot of a priest.

Rocyria[]

  • Agri-toiler: Few hive worlds are capable of supporting their own populations, and so the duty of providing food for the Imperium's untold billions falls to the agri-worlds, where the entire surface of a planet is devoted to growing crops or raising livestock on an unimaginable scale.
    • As a youth you spent several years as an agri-toiler, working in vast grain fields to meet near-impossible quotas.
  • Militia Lackey: The pressed youth of a planetary militia rarely achieve any rank, nor garner any glory. If they're lucky, they might learn some survival skilled while serving as trench-runners and ammo monkeys.
    • Like many hive juves, you were drafted at an early age to serve a menial role in the local militia.
  • Grox-Prodder: Bred throughout the Imperium as invaluable livestock, grox are large, stubborn, and infamously aggressive brutes, who regularly turn on their handlers. Thus, they must be herded by brave (or foolish) 'prodders', youths whose life expectancy is predictably low.
    • You spent your growing years as a grox-prodder, driving the beasts to slaughter while trying your best not to get gored or trampled.
  • Algae Farmer: Algae can be found all across the Imperium, growing huge quantities of sludgy plant-matter in industrial-scale vats. Once processed, algae provides a plentiful - if foul-tasting - source of nutrition for the burgeoning Imperium.
    • You spent your formative years cleaning out soul-smelling algae vats, rarely stepping outside the confines of the vast synthi-complex.

Branx Magna[]

  • Stinkskin Apprentice: An apprentice in the tanning trade must learn to skin and chem-treat hides of various oversized vermin to create leather. It is hard, nauseating work, but produces craftspeople with a discerning eye... and strong stomach.
    • As a youth, you were taken in as an apprentice to a hive tanner, spending countless hours flaying giant sump-rats under the watchful eye of the master craftsman.
  • Progena: Orphans of the Imperium, progena are given an upbringing like no other within the Schola Progenium. There, they learn much of discipline, willpower, and hatred of the traitor, preparing them for life in service to the God-Emperor.
    • The promising scion of an Imperial officer slain in battle, you were raised in the Schola Progenium, where you learned to be an uncompromising soldier of the Imperium.
  • Militia Lackey: The pressed youth of a planetary militia rarely achieve any rank, nor garner any glory. If they're lucky, they might learn some survival skilled while serving as trench-runners and ammo monkeys.
    • Like many hive juves, you were drafted at an early age to serve a menial role in the local militia.
  • Hive Urchin: Hive Urchins are orphans that eke out a living amongst the hab-blocks, earning a scant living by serving a variety of roles, such as thieves, runners for local gangs, sump-larks, or scavs.
    • Orphaned young, your only family was a juve-pack that survived as vent-scuttlers to earn food scraps.
  • Apprentice Scribe: The most prolific of all offices, the Adeptus Administratum is a bureaucratic monolith made of uncountable lesser departments, charged with the governance of the Imperium.
    • At an early age you began to learn the number-churning lexicon of the datasmith scribes in the offices of the Adeptus Administratum.
  • Sludger: Most of a hive world's potable water is imported from agri-worlds, but supplemented by huge purifier stations, which collect water from underground streams, polluted river, or atmospheric condensers. Given the enormously high levels of radiation and industrial pollution topside, purifiers run non-stop to ensure the water supply falls within acceptable toxicity parameter.
    • As a child, you were assigned to the work-groups that wade through the narrow ducts of purifier stations, scrubbing the filtration vents clean of accumulated toxic sludge.
  • Drudger: Occupying the lowest rung on the factorum ladder, drudger are labourers, whose work promises gruelling shifts and thankless toil in exchange for little more than minimum rations and a secure place to sleep.
    • Like many of your fellows, you spent your formative years in a factorum, performing every menial role from a cranker to cent-sweeper.
  • Leech Harvester: The Sump Leech is a predatory worm that thrives in polluted, brackish water. It has pharmaceutical value, although the poorest communities also harvest them for food.
    • As a youth you were taken to serve as a leech harvester - a living lure thrown into infested waters before being dragged back and painfully de-leeched by shock-prod.

Incron[]

  • Navis Imperialis Conscript: The Imperial Navy provides fleet support for the vast armies of the Imperium. While its pilots, captains and admirals often garner fame and glory as heroes of far-flung wars, the backbone of the Navis Imperialis is its veritable legion of 'unrated' workers, who man space-docks, galleys and holds across the galaxy.
    • You spent your youth as a pressganged labourer in the Imperial Navy, rarely setting foot planetside.
  • Tide Forager: Despite the abundance of fish, it is dangerous to ply the waters, for amidst the floating refuse dwell plentiful highly aggressive predators, always willing to take a bite of an unwary fisherman.
    • Like many in the region, you spent your early years braving the toxic harbour waters to harvest sump barnacles and razorcrabs.
  • Militia Lackey: The pressed youth of a planetary militia rarely achieve any rank, nor garner any glory. If they're lucky, they might learn some survival skilled while serving as trench-runners and ammo monkeys.
    • Like many hive juves, you were drafted at an early age to serve a menial role in the local militia.
  • Sludger: Most of a hive world's potable water is imported from agri-worlds, but supplemented by huge purifier stations, which collect water from underground streams, polluted river, or atmospheric condensers. Given the enormously high levels of radiation and industrial pollution topside, purifiers run non-stop to ensure the water supply falls within acceptable toxicity parameter.
    • As a child, you were assigned to the work-groups that wade through the narrow ducts of purifier stations, scrubbing the filtration vents clean of accumulated toxic sludge.
  • Leech Harvester: The Sump Leech is a predatory worm that thrives in polluted, brackish water. It has pharmaceutical value, although the poorest communities also harvest them for food.
    • As a youth you were taken to serve as a leech harvester - a living lure thrown into infested waters before being dragged back and painfully de-leeched by shock-prod.

Cadia[]

  • Progena: Orphans of the Imperium, progena are given an upbringing like no other within the Schola Progenium. There, they learn much of discipline, willpower, and hatred of the traitor, preparing them for life in service to the God-Emperor.
    • The promising scion of an Imperial officer slain in battle, you were raised in the Schola Progenium, where you learned to be an uncompromising soldier of the Imperium.
  • Militia Lackey: The pressed youth of a planetary militia rarely achieve any rank, nor garner any glory. If they're lucky, they might learn some survival skilled while serving as trench-runners and ammo monkeys.
    • Like many hive juves, you were drafted at an early age to serve a menial role in the local militia.
  • Defender: To be born on a fortress world is to be indoctrinated into a militarised life at the earliest age. Upon such planets the training and equipping of soldier is paramount.
    • Like so many, you worked in the weapons manufactorum from an early age. Between gruelling work shifts, you trained to join the militia.

Mornax[]

  • Tunnel Sentry: Not yet fully grown and able to slip through tight confines, hive youths make escellent tunnel sentries in the mines, It is dangerous work, and crippling injuries or death are all too common.
    • In your early years you were a tunnel sentry in the mines, tasked with everything from relaying messages, to keeping a lookout for collapsed or marauding ambulls.
  • Militia Lackey: The pressed youth of a planetary militia rarely achieve any rank, nor garner any glory. If they're lucky, they might learn some survival skilled while serving as trench-runners and ammo monkeys.
    • Like many hive juves, you were drafted at an early age to serve a menial role in the local militia.
  • Mine Thrall: A place at an Imperial orphanage does not come cheap. Those orphans deemed fit and able are often sent to the mines, where they toil at backbreaking work to pay off their debts to their generous benefactors.
    • You spent your early years working the mines, gruelling over such glamorous tasks as slagbreaking or cart-thrusting.

Pavane[]

  • Militia Lackey: The pressed youth of a planetary militia rarely achieve any rank, nor garner any glory. If they're lucky, they might learn some survival skilled while serving as trench-runners and ammo monkeys.
    • Like many hive juves, you were drafted at an early age to serve a menial role in the local militia.
  • Mine Thrall: A place at an Imperial orphanage does not come cheap. Those orphans deemed fit and able are often sent to the mines, where they toil at backbreaking work to pay off their debts to their generous benefactors.
    • You spent your early years working the mines, gruelling over such glamorous tasks as slagbreaking or cart-thrusting.
  • Hive Urchin: Hive Urchins are orphans that eke out a living amongst the hab-blocks, earning a scant living by serving a variety of roles, such as thieves, runners for local gangs, sump-larks, or scavs.
    • Orphaned young, your only family was a juve-pack that survived as vent-scuttlers to earn food scraps.
  • Algae Farmer: Algae can be found all across the Imperium, growing huge quantities of sludgy plant-matter in industrial-scale vats. Once processed, algae provides a plentiful - if foul-tasting - source of nutrition for the burgeoning Imperium.
    • You spent your formative years cleaning out soul-smelling algae vats, rarely stepping outside the confines of the vast synthi-complex.
  • Drudger: Occupying the lowest rung on the factorum ladder, drudger are labourers, whose work promises gruelling shifts and thankless toil in exchange for little more than minimum rations and a secure place to sleep.
    • Like many of your fellows, you spent your formative years in a factorum, performing every menial role from a cranker to cent-sweeper.

Crimes[]

"YOUR SENTENCE: This is where your life journey has led. You are a prisoner of the Imperium, convicted of a crime you may or may not have committed. But guilt is irrelevant at this point: innocence proves nothing."

  • Dereliction of Duty: The punishment for dereliction of duty is often death, but in some cases this sentence is waived in exchange for service in a penal battalion, or worse...
    • You ran afoul of a superior from the upper hive and were wrongfully accused of abandoning your post. Because the superior's testimony was suspect, the tribunal ordered hard labour over death, and so you were sent to the prison ship the Tancred Bastion.
  • Insubordination: Disobedience, real, or implied, to Imperial authority is enough to earn demotion, prison, or death.
    • It wasn't that you didn't get out of the way for the passing magistrate, it was that you didn't get out of the way quickly enough. That alone was enough to earn a one way trip to the prison ship, the Tancred Bastion.
  • Misplaced Faith: So powerful are the upper figures of the Adeptus Ministorum that to draw their ire by questioning their faith or worldly habits is to invite a death sentence.
    • You were declared unfaithful by a famous Deacon of Crucis. Most knew the charges stemmed from the audacity of questioning the Deacon's lavish lifestyle, but you were sent to the prison ship the Tancred Bastion all the same.
  • Sedition: Overtly seditious conduct, ranging from disrespectful speech to mass organisation with intent to protest, is all considered part of a tendency toward rebellion against the established order. And that is something the Imperium will not tolerate...
    • Someone overheard you expressing disgust at the weird taste of corpse starch and reported you to a foreman. Within hours you were on your way to the prison ship, the Tancred Bastion.
Advertisement