Heretic is the collective term for the enemies Rejects fight in Darktide. The Imperium often uses the term "Heretic" and "Heresy" to describe any human enemy of their galaxy-spanning empire.
Mission typically consist of fighting waves of weak melee units, such as horde unit. with additional weak ranged units. Elites and Specialist support these waves of enemies, making battles more chaotic and dangerous.
Another resource for gameplay-focused breakdowns of enemy statistics, armour, and types can be found on the fan-made Darktide Games Lantern website.
Gameplay[]
Factions[]
Scabs[]
The Scabs are the nickname given to the Moebian 6th Regiment, a Traitor Guard once were revered as heroes in Atoma. However, their ongoing battles in the Fringe Wars had led their beliefs to waver and vulnerable to the dark promises of Chaos. Eventually, they uncover a hidden 'truth' and seek to share this with their fellow moebians in the fight against the Imperium. Captain Wolfer serves as their commander who enforces his will through the strict obedience of his soldiers and will do whatever it takes to get what he wants.
Scabs have access to military-issue wargear and are well armed and capable of advanced strategy. A lot of their grunts tend to comprise of infantrymen armed with Lasguns but are less numerous in their presence. They use Ogryns, Trappers and Bomber Specialists as shock troopers.
Dregs[]
The Dregs are the moniker to the cultists and worshippers belonging to the Cult of Admonition. Fanatics and religiously devoted to the worship of the Chaos God Nurgle, the Cult of Admonition have spread their malicious influence throughout the hive city, subjecting mass populace and locals into their creed. A lot of this involve "volunteers" selected to be chosen for one of their many experimentations and mutations, resulting in the culmination of the Pox and the creatures made from their vile concotions.
In combat, the Dregs are scavengers and their hardware of less quality than the Scabs. However, they make up for this by using the Pox in their arsenal, poisoning and weakening their enemies so that they can close in for the kill. They tend to use strength in numbers as well, to compensate for their equipment.
Statistics[]
Hit Points[]
Heretics have individual hit point values that are scaled based on the difficulty of the mission
Armour Types[]
Different hit locations of a heretic have different types of armour. This directly affect's a weapon's ability to deal damage, most frequently modified by its Penetration stat bonus (if it has one).
Stagger resistance[]
Heretics have a stagger resistance stat based on the mission difficulty. This value determines whether a heretic is Staggered when hit by a certain attack. Stronger enemies generally have a higher stagger resistance.
Mass[]
Heretics have a mass stat based on the game difficulty. Mass determines the amount of bodies a weapon is able to Cleave before stopping in its swing.
Patrols[]
Patrols are large groups of Elites and Horde enemies which march around set paths on Missions. If a Conscript gets too close to a patrol or attacks them, they will aggravate onto the offending conscript.
Types of Heretic[]
Hordes[]
The weakest type of heretic, often they spawn ambiently, in patrols, and in hordes. Hordes form part of a random encounter and make up a mass majority of huge swarms. Hordes can be extremely overwhelming to novice and inexperienced Strike Teams; Overpowering them with their mass.
Against a skilled team, Hordes are nothing more than cannon fodder and can be kited into killzones. Weapons with AoE or a Psyker's Smite can cut down even huge groups with ease. However, Hordes tend to spawn behind the team, often catching them by surprise.
Name | Image | Health | Armour Type | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Sedition | Uprising | Malice | Heresy | Damnation | Head | Body | Arms | Legs | ||
Groaners | 65 | 80 | 100 | 240 | 300 | Unarmoured | Unarmoured | Unarmoured | Unarmoured | |
Poxwalkers | 98 | 120 | 150 | 300 | 350(?) | Infested | Infested | Infested | Infested |
Dregs[]
The average Imperial citizen that have displaced their faith in the Emperor's Light and surrendered their souls to the service and corruption of Chaos become a member of the Cult of Admonition who fanatically worship the Chaos God of decay, Nurgle. Dregs wield crude melee weapons and (if they are lucky) basic solid-shot weapons, sometimes stolen from the local law enforcement. They are mostly dressed in dirty rags that barely hide the many blisters and sores covering their skin.
Name | Image | Health | Armour Type | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Sedition | Uprising | Malice | Heresy | Damnation | Head | Body | Arms | Legs | ||
Dreg Bruiser | 147 | 180 | 225 | 550 | 450 | Flak | Unarmored | Unarmored | Unarmored | |
Dreg Stalker | 130 | 160 | 200 | 400 | 400 | Unarmored | Unarmored | Unarmored | Unarmored | |
Dreg Gunner
(Elite) |
525 | 525 | 700 | 1050 | 1050 | Unarmored | Flak | Unarmored | Unarmored
Flak (left leg plate) | |
Dreg Shotgunner
(Elite) |
375 | 375 | 500 | 750 | 1000 | Unarmored | Flak | Unarmored
Flak (arm plates) |
Unarmored
Flak (leg plates) | |
Dreg Rager
(Elite) |
675 | 675 | 900 | 1500 | 2000 | Maniac | Maniac | Maniac | Maniac | |
Dreg Tox Flamer
(Specialist) |
488 | 600 | 750 | 1050 | 1500 | Maniac | Maniac | Maniac | Maniac | |
Dreg Tox Bomber
(Specialist) |
425 | 500 | 625 | 750 | 1000 | Unarmored | Unarmored | Unarmored | Unarmored |
Scabs[]
Scab generally refers to members of the Mobian 6th, A Traitor Guard who have pledged service to the Cult of Admonition and fight on Atoma. Unlike their allies, the Scabs possess heavy armor, superior skills and weaponry from the Astras Militarium service.
Name | Image | Health | Armour Type | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Sedition | Uprising | Malice | Heresy | Damnation | Head | Body | Arms | Legs | ||
Scab Bruiser | 130 | 160 | 200 | 500 | 400 | Unarmored | Flak | Flak | Flak | |
Scab Stalker | 117 | 144 | 180 | 360 | 360 | Flak | Flak | Unarmored | Unarmored | |
Scab Shooter | 98 | 120 | 150 | 300 | 375 | Flak | Flak | Unarmored
Flak (armour) |
Unarmored
Flak (boots) | |
Scab Gunner
(Elite) |
450 | 450 | 600 | 900 | 900 | Flak | Flak | Flak | Unarmored
Flak (boots) | |
Scab Shotgunner
(Elite) |
375 | 375 | 500 | 750 | 1000 | Flak | Flak | Unarmored | Unarmored
Flak (boots) | |
Scab Rager
(Elite) |
675 | 675 | 900 | 1500 | 2000 | Flak | Flak | Flak | Flak | |
Scab Mauler
(Elite) |
600 | 900 | 1200 | 2250 | 1800 | Carapace | Flak | Flak | Flak | |
Scab Flamer
(Specialist) |
488 | 600 | 750 | 1050 | 1500 | Maniac | Maniac | Maniac | Maniac | |
Scab Bomber
(Specialist) |
260 | 320 | 400 | 563 | 800 | Flak | Flak | Flak | Flak | |
Scab Trapper
(Specialist) |
292 | 360 | 450 | 675 | 900 | Maniac | Maniac | Maniac | Maniac | |
Scab Sniper
(Specialist) |
163 | 200 | 250 | 375 | 500 | Unarmored | Unarmored | Unarmored | Unarmored | |
Scab Captain
(Monstrosity) |
? | ? | ? | ? | 32,000 | Flak | Flak | Flak | Flak |
Elites[]
The term 'Elite' refers to enemies who can be pinged. Built to challenge and promote specific behaviors and load-outs, Elites break your flow, demand your immediate attention, and will end you unless dealt with properly.
They are harder to kill, hit, and stagger than regular fodder units. Elites might be armored, such as Scab Mauler and Scab Gunner, while others like the Dreg Gunner mainly deal high damage. Elites can also form Patrols that roam the mission and can be extremely dangerous. These patrols can sometimes be avoided.
Name | Image | Health | Armour Type | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Sedition | Uprising | Malice | Heresy | Damnation | Head | Body | Arms | Legs | ||
Crusher | 1275 | 1275 | 1700 | 2700 | 2550 | Carapace | Carapace | Carapace | Carapace | |
Bulwark | 1350 | 1350 | 1800 | 3600 | 2700 | Unyielding | Unyielding | Carapace | Unyielding
Carapace (boots) | |
Reaper | 1875 | 1875 | 2500 | 3000 | 3750 | Unyielding | Flak | Unyielding
Carapace (armour) |
Unyielding | |
Dreg Gunner | 525 | 525 | 700 | 1050 | 1050 | Unarmored | Flak | Unarmored | Unarmored
Flak (left leg plate) | |
Dreg Shotgunner | 375 | 375 | 500 | 750 | 1050 | Unarmored | Flak | Unarmored
Flak (plates) |
Unarmored
Flak (plates) | |
Dreg Rager | 675 | 675 | 900 | 1500 | 2000 | Maniac | Maniac | Maniac | Maniac | |
Scab Gunner | 450 | 450 | 600 | 900 | ??? | Flak | Flak | Flak | Unarmored
Flak (boots) | |
Scab Shotgunner | 375 | 375 | 500 | 750 | 1000 | Flak | Flak | Unarmored | Unarmored
Flak (boots) | |
Scab Rager | 675 | 675 | 900 | 1500 | 2000 | Flak | Flak | Flak | Flak | |
Scab Mauler | 900 | 600 | 1200 | 2250 | ??? | Carapace | Flak | Flak | Flak |
Specialists[]
Specialists are special enemies who have the right to be targeted amongst the horde and bear unique abilities that can make or break the team. Most act as area denial or disabling purposes while others inflict damage directly. Some of these can even put players in an endangered state and must be rescued should one get caught.
Name | Image | Health | Armour Type | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Sedition | Uprising | Malice | Heresy | Damnation | Head | Body | Arms | Legs | ||
Poxburster | 455 | 560 | 700 | 1050 | 1400 | Infested | Infested | Infested | Infested | |
Pox Hound | 585 | 720 | 900 | 1050 | 1800 | Infested | Infested | Infested | Infested | |
Pox Hound
(Pack mutator) |
98 | 120 | 150 | 225 | 300 | Infested | Infested | Infested | Infested | |
Mutant | 1300 | 1600 | 2000 | 3000 | 4000 | Maniac | Maniac | Maniac | Maniac | |
Dreg Tox Flamer | 488 | 600 | 750 | 1050 | 1500 | Maniac | Maniac | Maniac | Maniac | |
Dreg Tox Bomber | 425 | 500 | 625 | 750 | 1,000 | Unarmored | Unarmored | Unarmored | Unarmored | |
Scab Flamer | 488 | 600 | 750 | 1050 | 1500 | Maniac | Maniac | Maniac | Maniac | |
Scab Bomber | 260 | 320 | 400 | 563 | 800 | Flak | Flak | Flak | Flak | |
Scab Trapper | 292 | 360 | 450 | 675 | 900 | Maniac | Maniac | Maniac | Maniac | |
Scab Sniper | 163 | 200 | 250 | 375 | 500 | Unarmored | Unarmored | Unarmored | Unarmored |
Monstrosities[]
Monstrosities act as bosses; They're tough and extremely dangerous. Each Monstrosity has a unique healthbar and require a distinct strategy to defeat. The Daemonhost is the only passive monstrosity in the game and may be disturbed if fired upon or disturbed. Others may be encountered normally and can catch unsuspecting players by surprise.
They are an 'Unyielding' Type and cannot be staggered and their heavy attacks inflict serious damage. They have enormous health pools along and can even have over shields and have Natural Damage Reduction. Monstrosities are seldom alone, often bringing with them a mix of hordes, elites, and specialists
Captains will regularly summon underlings to assist them.
Name | Image | Health | Armour Type | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Sedition | Uprising | Malice | Heresy | Damnation | Head | Body | Arms | Legs | ||
Beast of Nurgle | 17,500 | 21,875 | 26,250 | 35,000 | 52,500 | Unyielding | Unyielding | Unyielding | Unyielding | |
Plague Ogryn | 20,000 | 25,000 | 30,000 | 40,000 | 60,000 | Unyielding | Unyielding | Unyielding | Unyielding | |
Chaos Spawn | 15,700 | 19,688 | 23,625 | 31,500 | 47,250 | Unyielding | Unyielding | Unyielding | Unyielding | |
Daemonhost | 16,000 | 20,000 | 24,000 | 32,000 | 40,000 | Unyielding | Unyielding | Unyielding | Unyielding | |
Scab Captain | 16,000 | 20,000 | 24,000 | 32,000 | 40,000 | Flak | Flak | Flak | Flak |