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Heretic is the collective term for the enemies Rejects fight in Darktide. The Imperium often uses the term "Heretic" and "Heresy" to describe any human enemy of their galaxy-spanning empire.

Mission typically consist of fighting waves of weak melee units, such as horde unit. with additional weak ranged units. Elites and Specialist support these waves of enemies, making battles more chaotic and dangerous.

Another resource for gameplay-focused breakdowns of enemy statistics, armour, and types can be found on the fan-made Darktide Games Lantern website.

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Gameplay[]

Factions[]

Scabs[]

The Scabs are the nickname given to the Moebian 6th Regiment, a Traitor Guard once were revered as heroes in Atoma. However, their ongoing battles in the Fringe Wars had led their beliefs to waver and vulnerable to the dark promises of Chaos. Eventually, they uncover a hidden 'truth' and seek to share this with their fellow moebians in the fight against the Imperium. Captain Wolfer serves as their commander who enforces his will through the strict obedience of his soldiers and will do whatever it takes to get what he wants.

Scabs have access to military-issue wargear and are well armed and capable of advanced strategy. A lot of their grunts tend to comprise of infantrymen armed with Lasguns but are less numerous in their presence. They use Ogryns, Trappers and Bomber Specialists as shock troopers.

The term 'Scab' can refer to a traitor or deserter from a military force. This is reinforced by their Traitor Guard status, their moniker meaning they are traitors and deserters to the Imperium.

Dregs[]

The Dregs are the moniker given to the cultists and worshippers belonging to the Cult of Admonition. Fanatics and religiously devoted to the worship of the Chaos God Nurgle, the Cult of Admonition has spread its malicious influence throughout the hive city, subjecting mass populace and locals into their creed. A lot of this involves "volunteers" selected to be chosen for one of their many experimentations and mutations, resulting in the culmination of the Pox and the creatures made from their vile concoctions.

In combat, the Dregs are scavengers and their hardware is of lesser quality than the Scabs. However, they make up for this by using the Pox in their arsenal, poisoning and weakening their enemies so that they can close in for the kill. They tend to use strength in numbers as well, to compensate for their equipment.

The term 'Dreg' can refer to weak, incompetent, or low-quality infantry and soldiers, which is an apt label for their incompetent nature, alongside the Rejects and the Moebian 6th's (especially Captain Wolfers) rather low opinion of their capabilities.

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Statistics[]

Hit Points[]

Heretics have individual hit point values that are scaled based on the difficulty of the mission

Armour Types[]

Different hit locations of a heretic have different types of armour. This directly affect's a weapon's ability to deal damage, most frequently modified by its Penetration stat bonus (if it has one).

Stagger resistance[]

Heretics have a stagger resistance stat based on the mission difficulty. This value determines whether a heretic is Staggered when hit by a certain attack. Stronger enemies generally have a higher stagger resistance.

Mass[]

Heretics have a mass stat based on the game difficulty. Mass determines the amount of bodies a weapon is able to Cleave before stopping in its swing.

Patrols[]

Patrols are large groups of Elites and Horde enemies which march around set paths on Missions. If a Conscript gets too close to a patrol or attacks them, they will aggravate onto the offending conscript.

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Types of Heretic[]

Hordes[]

The weakest type of heretic, often they spawn ambiently, in patrols, and in hordes. Hordes form part of a random encounter and make up a mass majority of huge swarms. Hordes can be extremely overwhelming to novice and inexperienced Strike Teams; Overpowering them with their mass.

Against a skilled team, Hordes are nothing more than cannon fodder and can be kited into killzones. Weapons with AoE or a Psyker's Smite can cut down even huge groups with ease. However, Hordes tend to spawn behind the team, often catching them by surprise.

Name Image Health Armour Type
Sedition Uprising Malice Heresy Damnation Head Body Arms Legs
Groaners Groaner-icon 65 80 100 240 300 Unarmoured Unarmoured Unarmoured Unarmoured
Poxwalkers Poxwalker-icon 98 120 150 300 350(?) Infested Infested Infested Infested

Dregs[]

The average Imperial citizen that have displaced their faith in the Emperor's Light and surrendered their souls to the service and corruption of Chaos become a member of the Cult of Admonition who fanatically worship the Chaos God of decay, Nurgle. Dregs wield crude melee weapons and (if they are lucky) basic solid-shot weapons, sometimes stolen from the local law enforcement. They are mostly dressed in dirty rags that barely hide the many blisters and sores covering their skin.

Name Image Health Armour Type
Sedition Uprising Malice Heresy Damnation Head Body Arms Legs
Dreg Bruiser Dreg-bruiser-icon 147 180 225 550 450 Flak Unarmored Unarmored Unarmored
Dreg Stalker Dreg-stalker-icon 130 160 200 400 400 Unarmored Unarmored Unarmored Unarmored
Dreg Gunner

(Elite)

Dreg-gunner-icon 525 525 700 1050 1050 Unarmored Flak Unarmored Unarmored

Flak (left leg plate)

Dreg Shotgunner

(Elite)

Dreg-shotgunner-icon 375 375 500 750 1000 Unarmored Flak Unarmored

Flak (arm plates)

Unarmored

Flak (leg plates)

Dreg Rager

(Elite)

Dreg-rager-icon 675 675 900 1500 2000 Maniac Maniac Maniac Maniac
Dreg Tox Flamer

(Specialist)

Dreg-tox-flamer-icon 488 600 750 1050 1500 Maniac Maniac Maniac Maniac
Dreg Tox Bomber

(Specialist)

Dreg tox bomber icon
425 500 625 750 1000 Unarmored Unarmored Unarmored Unarmored
Cult Champion

(Monstrosity)

16,000 20,000 24,000 32,000 40,000 Flak Flak Flak Flak

Scabs[]

Scab generally refers to members of the Mobian 6th, A Traitor Guard who have pledged service to the Cult of Admonition and fight on Atoma. Unlike their allies, the Scabs possess heavy armor, superior skills and weaponry from the Astras Militarium service.

Name Image Health Armour Type
Sedition Uprising Malice Heresy Damnation Head Body Arms Legs
Scab Bruiser Scab-bruiser-icon 130 160 200 500 400 Unarmored Flak Flak Flak
Scab Stalker Scab-stalker-icon 117 144 180 360 360 Flak Flak Unarmored Unarmored
Scab Shooter Scab-guardsman-icon 98 120 150 300 375 Flak Flak Unarmored

Flak (armour)

Unarmored

Flak (boots)

Scab Gunner

(Elite)

Scab-gunner-icon 450 450 600 900 900 Flak Flak Flak Unarmored

Flak (boots)

Scab Shotgunner

(Elite)

Scab-shotgunner-icon 375 375 500 750 1000 Flak Flak Unarmored Unarmored

Flak (boots)

Scab Rager

(Elite)

Scab-rager-icon 675 675 900 1500 2000 Flak Flak Flak Flak
Scab Mauler

(Elite)

Scab-mauler-icon 600 900 1200 2250 1800 Carapace Flak Flak Flak
Scab Flamer

(Specialist)

Scab-flamer-icon 488 600 750 1050 1500 Maniac Maniac Maniac Maniac
Scab Bomber

(Specialist)

Scab-bomber-icon 260 320 400 563 800 Flak Flak Flak Flak
Scab Trapper

(Specialist)

Scab-trapper-icon 292 360 450 675 900 Maniac Maniac Maniac Maniac
Scab Sniper

(Specialist)

Scab-sniper-icon 163 200 250 375 500 Unarmored Unarmored Unarmored Unarmored
Scab Captain

(Monstrosity)

Scab-captain-icon 16,000 20,000 24,000 32,000 40,000 Flak Flak Flak Flak

Elites[]

The term 'Elite' refers to enemies who can be pinged. Built to challenge and promote specific behaviors and load-outs, Elites break your flow, demand your immediate attention, and will end you unless dealt with properly.

They are harder to kill, hit, and stagger than regular fodder units. Elites might be armored, such as Scab Mauler and Scab Gunner, while others like the Dreg Gunner mainly deal high damage. Elites can also form Patrols that roam the mission and can be extremely dangerous. These patrols can sometimes be avoided.

Name Image Health Armour Type
Sedition Uprising Malice Heresy Damnation Head Body Arms Legs
Crusher Crusher-icon 1275 1275 1700 2700 2550 Carapace Carapace Carapace Carapace
Bulwark Bulwark-icon 1350 1350 1800 3600 2700 Unyielding Unyielding Carapace Unyielding

Carapace (boots)

Reaper Reaper-icon 1875 1875 2500 3000 3750 Unyielding Flak Unyielding

Carapace (armour)

Unyielding
Dreg Gunner Dreg-gunner-icon 525 525 700 1050 1050 Unarmored Flak Unarmored Unarmored

Flak (left leg plate)

Dreg Shotgunner Dreg-shotgunner-icon 375 375 500 750 1050 Unarmored Flak Unarmored

Flak (plates)

Unarmored

Flak (plates)

Dreg Rager Dreg-rager-icon 675 675 900 1500 2000 Maniac Maniac Maniac Maniac
Scab Gunner Scab-gunner-icon 450 450 600 900 ??? Flak Flak Flak Unarmored

Flak (boots)

Scab Shotgunner Scab-shotgunner-icon 375 375 500 750 1000 Flak Flak Unarmored Unarmored

Flak (boots)

Scab Rager Scab-rager-icon 675 675 900 1500 2000 Flak Flak Flak Flak
Scab Mauler Scab-mauler-icon 900 600 1200 2250 ??? Carapace Flak Flak Flak

Specialists[]

Specialists are special enemies who have the right to be targeted amongst the horde and bear unique abilities that can make or break the team. Most act as area denial or disabling purposes while others inflict damage directly. Some of these can even put players in an endangered state and must be rescued should one get caught.

Name Image Health Armour Type
Sedition Uprising Malice Heresy Damnation Head Body Arms Legs
Poxburster Poxburster-icon 455 560 700 1050 1400 Infested Infested Infested Infested
Pox Hound Pox-hound-icon 585 720 900 1050 1800 Infested Infested Infested Infested
Pox Hound

(Pack mutator)

Pox-hound-mutator-icon 98 120 150 225 300 Infested Infested Infested Infested
Mutant Mutant-icon 1300 1600 2000 3000 4000 Maniac Maniac Maniac Maniac
Dreg Tox Flamer Dreg-tox-flamer-icon 488 600 750 1050 1500 Maniac Maniac Maniac Maniac
Dreg Tox Bomber
Dreg tox bomber icon
425 500 625 750 1,000 Unarmored Unarmored Unarmored Unarmored
Scab Flamer Scab-flamer-icon 488 600 750 1050 1500 Maniac Maniac Maniac Maniac
Scab Bomber Scab-bomber-icon 260 320 400 563 800 Flak Flak Flak Flak
Scab Trapper Scab-trapper-icon 292 360 450 675 900 Maniac Maniac Maniac Maniac
Scab Sniper Scab-sniper-icon 163 200 250 375 500 Unarmored Unarmored Unarmored Unarmored

Monstrosities[]

Monstrosities act as bosses; They're tough and extremely dangerous. Each Monstrosity has a unique healthbar and require a distinct strategy to defeat. The Daemonhost is the only passive monstrosity in the game and may be disturbed if fired upon or disturbed. Others may be encountered normally and can catch unsuspecting players by surprise.

They are an 'Unyielding' Type and cannot be staggered and their heavy attacks inflict serious damage. They have enormous health pools along and can even have over shields and have Natural Damage Reduction. Monstrosities are seldom alone, often bringing with them a mix of hordes, elites, and specialists

Captains will regularly summon underlings to assist them.

Name Image Health Armour Type
Sedition Uprising Malice Heresy Damnation Head Body Arms Legs
Beast of Nurgle Beast-of-nurgle-icon 17,500 21,875 26,250 35,000 52,500 Unyielding Unyielding Unyielding Unyielding
Plague Ogryn Plague-ogryn-icon 20,000 25,000 30,000 40,000 60,000 Unyielding Unyielding Unyielding Unyielding
Chaos Spawn Chaos-spawn 15,700 19,688 23,625 31,500 47,250 Unyielding Unyielding Unyielding Unyielding
Daemonhost Daemonhost-icon 16,000 20,000 24,000 32,000 40,000 Unyielding Unyielding Unyielding Unyielding
Scab Captain Scab-captain-icon 16,000 20,000 24,000 32,000 40,000 Flak Flak Flak Flak
Cult Champion 16,000 20,000 24,000 32,000 40,000 Flak Flak Flak Flak
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