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Mercantile HL-70-04[]

Mercantile HL-70-04 big

Raid Raid // Hadron (+Brahms), Morrow (+Wolfer), Zola (+Hallowette & Melk)

The Moebians are running stimms out of the Carnival District. Recover samples we can analyse for traces of the Blight.

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Overview[]

Map: The Carnival

Operatives are dropped on Hab rooftops and blast their way into Refectory 947, a heretic controlled mess hall. Operatives use blasting charges to make entry points into the main building and again to enter the terminal room containing the cypher-ident codes needed to access the Amphitheatre, locally called the Gutbucket.

The team continues through the back alleys and take a shortcut through a large brewery, Gastov's place, and then exits in the Black Market area where drinks and tickets are sold for the Gutbucket's blood-sport. The team enters the arena, confirms the presence of Blighted Stimms, and uses a signal flare to call for the support team and extraction.

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Mission Transcript[]

Player Dialogue
Area / Objective (mission start) (Carnival back alleys) (hold ground) (Kill them all)
Professional Not exactly a place you'd want to raise a family, is it?
Loose-Cannon
Cutthroat Maximise kills!
Agitator Twas a lair of villainy long before the Moebians descended! Do not falter! Victory is near!
Judge Every city has a district such as this. A place where corruption festers beneath bright lights. / Beware, pilgrims. This is a nest of indolence and wickedness! You cannot cheat death, heretics!
Fanatic Behold ye kindred: a wretched morass, steeped in heresy! / This murk be ripe for cleansing!
Savant
Seer Prepare yourselves. I can feel the riot of emotions from here. It's a very heady brew. / No, Beloved. I don't think it's going to be very nice here.
Loner Oh, I do like a change of scenery ... though I'm sure this place will be draped in Moebians ... just like the rest.
Bodyguard
Brawler Hold ground! Stay together!
Bully We come stomping or partying?
Mercantile Transcript
Area / Objective Hadron (+Brahms) Morrow (+Wolfer) Zola (+Hallowette & Melk)
Intro The location of your next mission is HL-70-04. It is a [Disgusted Noise] recreation district. / HL-70-04 is a wretched lair of degenerates and your next destination, varlets. / You are to proceed into HL-70-07, a zone overtaken by the pursuit of base pleasures and worthless pastimes. Right. You're heading into the Carnival, HL-70-04. It's a seedy old place, so I reckon you'll feel at home. / This is the Carnival District. Not exactly the finest side Tertium has to show, but we go where duty takes us. / You're heading down into HL-70-04, known as the Carnival in the local lingo. If you can't buy something there, it ain't for sale. / You're approaching HL-70-04, the Carnival District ... though that ain't the official designation. For this mission you're heading into HL-70-04. It's a recreation district, better known as the Carnival. / You're in for a treat today, if you like disreputable surroundings. You're heading into HL-70-04. / This is HL-70-04. It's known as the Carnival by most of its inhabitants and as the Pit by Tertium's enforcers.
The spiky ones have claimed it as their base of operations. Many enemies, no friends. Is that clear? / The spikey ones have made this their lair. They will fight to defend it., so do keep your heads down. / Recent developments have seen it transformed into a Moebian stronghold. Never been a looker, all considered, but the Moebians have made it worse. You'll be heading for the amphitheatre - ground zero for the local stimm trade. / Moebians have the place on lockdown. Anyone still alive down there is either a heretic, or damned by association. / It ain't a reputable area, but it's worse now the Moebians have taken over. / It's something of a Moebian stronghold now, which ain't ideal as you can imagine. It never was a place to be proud of, but the Moebians have made it worse. / The Moebians have it completely locked down. Make no mistake: this is enemy ground.
The Illegal stimm trade is thought to be connected to the Blight. Confirmation is required. Raid the amphitheatre and secure valuable samples. / Illegal stimms are traded in this area. Evidence suggests a connection with the Blight. I require samples. You will find them at the amphitheatre. / This district is a locus for stimm smugglers. My hypothesis is that these narcotics are tainted with the Blight. You will raid the amphitheatre and secure samples for study. If the Moebians are involved, you can bet there's a connection to the Blight. So we want some for analysis. / Make for the amphitheatre, and find a sample of the stimms the Moebians are pushing. Might not be anything to do with the Blight, but with our luck I wouldn't bet against it. / The Moebians are running stimms out of the amphitheatre. Might be a sideline. Might be related to the Blight. Only way to know for sure is to grab some for analysis. / The local amphitheatre's a crossroads for all the district's illegal trade - including the Moebian's illicit stimms. They could be connected to the Blight, so we want a sample for study. The Meobians are running stimms out of the district, the handover being in the old amphitheatre. This is a possible contagion vector for the Blight, so we want samples to analyse. / Any unhealthy trade in stimms comes through the local amphitheatre, and there's a strong possibility they're being used to spread the Blight. I want answers.
HL-70-04 "The Carnival" - Refectory Rooftop
[Entrance] Brahms: Ah ... the tech-priest emerges from her shrine. / Interesting that Morrow saw fit to let you direct this mission. / Lately you seem to be handling field operations more and more, tech-priest. Morrow: Let's do this quiet - or as quiet as you lot can manage. No need to wake the district. Hadron's managed to breach the vox array, so maybe we-- / Get in, get out and do it quiet. May not look it, but you're in a heretic stronghold right now. Speaking of, let's see if this vox hacker works ... / I know stealth ain't exactly your thing, but give it a try for me, would you? We'll scrape what we can from the heretic vox array, but no guarantees. / If possible, we want to do this without bringing the whole district down on us. To that end, let's see if this thingamajig of Hadron's is working. Hallowette: Hello there, my darlings. Secret mission, is it? They're my favourite. / Now this looks fascinating. I wonder what you're up to?
Zola: What is the meaning of this, commodore? / What do you want, commodore?
Hadron: We do what we must in the service of efficiency. / The Omnissiah, praise him, applauds efficiency. / Efficiency is all. Captain Wolfer: I trust your silence means that our skyfire defences have destroyed that valkyrie? / I'm waiting to hear that you've splashed that valkyrie. / Where's that course update? Where's the valkyrie? Hallowete: Me, I'm just here to provide local knowledge. In case it's handy.
Brahms: A welcome attitude, and exceedingly rare. / And we can always use more of that. Some, more than others. / Yes, and from my observations Grendyl's warband could use all the efficiency it can get.
  • Moebian VI Adjutant: Tracking stations lost her, sir. They're attempting to reacquire. / She's vanished from the auspex array, sir. Don't know where she went.
  • Moebian VI Comms Officer: Sorry sir, tracking reports no contacts ... She's just ... gone.
Sire Melk: Don't waste time arguing protocol with this one, explicator. She's scarcely literate in such things.
Hadron: I am ... gratified ... to have your sanction in this matter. / It is heartening to have your approval, shipmistress. / As you say, shipmistress. Morrow: Sweet than music, that. Means you've got a free hand. Don't waste it. / What a shame. The heretics don't know you're here. / And that's how you do a stealth insertion. / Happy days. Looks like Masozi got you in nice and sneaky. Zola: Respectfully, I don't need you here. I don't want you here.
[Entrance] Player: (mission start)
[Entrance] Hadron: Breach this obstacle. / Deploy your Dx-41a detonation pack, varlets. / Time to employ your inimitable subtlety. Morrow: You'll have to make your own entrance. / Time to ring the door chime. / No time to go around. Make a hole. / Make Your own door. Come on, move it! Hallowette: Now looks like an opportunity to use some explosives. / Time to bang on the door. And I do mean "bang".
[Entrance] Player: [Breaching Charge]
HL-70-04-947 Refectory - "The Kitchen"
(Get to the Refectory) Hadron: Very good, varlets. You still have all your fingers. / You set the charge the correct way around. Unexpected. / Spikey ones will be alerted. Expect resistance. / I admit I wasn't certain you'd manage that. Morrow: Right, that got their attention. Find those damn cypher codes! / So much for subtlety. Get in there and find those codes. / You're gonna get friends. Grab those codes before it gets proper nasty. / You know how to make an entrance, I'll give you that. Find those cyphers! Zola: Not exactly subtle, but you're through. Now to find those cyphers. / So far, so good. Now find those cyphers!
Captain Wolfer: We have a Mourningstar strike team at the Refectory Barracks. Send everyone in the area! / Loyalists have breached the Refectory Barracks. Send everyone we have! / The barracks is under attack. Get our response teams moving! / I want all response teams sent to the barracks. At once! Sire Melk: This reminds me of a nasty little skirmish back on Cymballa V. Oh, fond memories ... / Ah, they'll be deeper in if I know my heretics. Not that I know them in "that" sense, you understand. / I really would consider moving faster, but don't mind me.
Brahms: Oh, very good. No one will have heard that. / At least the attention lets you know you're alive. / I thought this was supposed to be a stealth mission. / Not exactly a low-key entrance, was it?
  • Moebian VI Adjutant: Understood, sir! / Yes sir!
  • Moebian VI Comms Officer: Copy that. / Relaying now, sir.
Hallowette: I reckon you'll need to be heading down. / Unless I'm much mistaken, you'll find a terminal lower down.
(Get to the Refectory) Hadron: A second obstacle. You know your function. / [Sigh] Make another boom, varlets. / I do hope you have another DX-41a detonation pack. Morrow: Another obstacle? No time to be subtle. / Can't have that lot getting in the way, can we? / Way's blocked. You know what comes next. / Gonna need more explosives to clear that out. Zola: No time to be fancy - blast a way in! / Path's blocked. You know what to do. / Get that blockage cleared!
(Get to the Refectory) Player: [Breaching Charge]
(Steal today's cyphers) Hadron: Terminal identified. Deploy your data-interrogators. / That is the terminal, varlets. You know what to do. / Place skull on magic box. Retrieve cyphers. End instruction. / Deploy skull. Retrieve cyphers. Survive. This is not beyond you. Morrow: Terminal located. Let's hope it has the cypher codes. / Looks like you've got a terminal. Get your data-interrogator set! / That's the terminal you're after. Get those damn cyphers! / That's the terminal. Get your data-interrogator in place! Zola: Access terminal up ahead. Get your data-interrogator ready.
Brahms: Needless confrontation. [Sigh] Grendyl's methods never change. / This seems an artless way of achieving the objective. / The next few moments should be very interesting. Captain Wolfer: They should be dead by now! / Why are they still alive? I want them dead. / How are they still breathing? Do I need to come down there myself? / Where are my response teams? Hallowette: Won't be that easy. Prepare to repel boarders! / Oh, I do love a good bar fight. Not that this is a good bar, but you take what you can get.
(Steal today's cyphers) Hadron: Data inbound. Continue. Defend. / Data interrogation rate: acceptable. / Data stream: acceptable quality. Morrow: Data signal's good and strong ... / Interrogation underway ... / Getting a data stream ... / Data interrogation proceeding ... Zola: You never know, this might even work. / I don't believe it. It's actually working.
(Confirm/grab the cyphers)
(Proceed through the streets) Hadron: Skull has fed from magic box. You may now depart. / Cyphers acquired. Proceed. / You have acquired the cyphers. Acceptable. / You have retrieved the cyphers. You may proceed. Morrow: Those are the cyphers we needed. Time you were out of there. / Karking surprise, coming right up! / Cyphers acquired. Move your feet and find some safer ground. / That's the cyphers! Get moving! Zola: Cyphers retrieved. You can get moving. / We've got what we came for. Get clear while you can.
(Proceed through the streets)
  1. Hadron: I did not expect you to remain, shipmistress. / Your presence was unforeseen, shipmistress. / Tell me, shipmistress, do you have a reason for overseeing this mission?
  2. Hadron: First Waypoint: Brewery. Second Waypoint: Amphitheatre. Third Waypoint: Glorious Victory. / Objective uploaded to your display. Proceed through the streets.
Captain Wolfer: Where's that report? / Report in! / Find them! / I want that strike team's location! / Report! Tell me they're all dead. Zola: I don't think the heretics are going to let you go easily. / You could lose an army in these streets. Lucky for you. / Stay sharp, you're bound to have pursuers.
  1. Brahms: You are employing my ship and my crew. My attendance seems diligent.
  2. Brahms: The heretics seem quite exercised. This might prove challenging. / I doubt the Moebians are ready to give up the chase.
  • Moebian VI Adjutant: Vox array's showing failures, sir. Search teams can't coordinate. / Squad leaders are reporting persistent comms failures, sir. They're finding it hard to coordinate the search.
  • Moebian VI Comms Officer: Nothing to tell, sir. We've bodies on the ground, but I've had to pull off-duties out of the drug dens. They're ... unfocused. / Vox traffic is ... garbled, sir. I don't think the teams can hear each other. / Asking for updates now. But it's the Carnival ... most of our soldier are drunk, or worse.
Sire Melk: This shoulder have been an Auric Operative mission. A professional mission. / So anarchic! I said from the very first that this mission should have been assigned to my Auric Operatives.
  1. Hadron: I am sure you know best. / As you say, shipmistress. / I have no response to that.
  2. Hadron: It is too late to amend this formulation. Trust to the Omnissiah. / I have almost total confidence that the mission will not be a disaster. I even expect one of the strike team to survive. / We do as we must, shipmistress.
  • Morrow: Sounds like you're free and clear ... for the most part. Head for the brewery. / These heretics cam't talk to eachother? What a shame. Better head for the brewery before they get things fixed. / Bless this gadget of Hadron's. Head towards the brewery. You can lose 'em in the side streets. It's a warren.
  • Captain Wolfer: It would appear I need to instill better discipline. / They'll find the intruders or I'll have them skinned. / Worthless ... but we can feed them to the poxers after.
Hallowette: But then they wouldn't have come down here, would they? Might have scuffed their shiny uniforms. / What? Those toy soldiers of yours down in these streets? Give over.
HL-70-04-531 Back Alleys - The Labyrinth
(Proceed through the streets) Player: (Carnival back alleys)
(Proceed through the streets) Brahms: Hardly a district worthy of our labours. / Look at all this. Atoma hardly seems worth saving, does it? / We spill a lot of blood to reclaim such worthless streets. / Were I you, I would keep as low a profile as you can manage.
  • Captain Wolfer: A strike team can't just disappear, even in the Carnival. I want their heads. / If they aren't found soon, I'm going to get ... antisocial.
  • Morrow: Weren't exactly the most salubrious place, even before the Moebian took over. / Just the place to fetch a knife in the back, ain't it? / Place was always a dreg hole, if you ask me ... whatever Zola says.
  • Hallowette: If I were to - hypothetically - clear out these streets, do you think old Margrave would let me keep them? / I grant you, it's not the most polished of recreation hubs, but all it needs is a bit of vision.
  • Zola: This place hasn't changed much since I was running with the Water Cartel. It was a dive then, it's a dive now.
HL-70-04-503 - Gastov's Square
(Proceed through the streets) Hadron: You have reached the First Waypoint. Proceed. / Good, varlets, very good. Proceed through the brewery. / Proceed through the brewery, varlets. Morrow: There's the brewery. Cut through to the amphitheatre, and make it quick. / There's the brewery. Quickest way to the amphitheatre is right through there. / The amphitheatre's on the other side of the brewery, so you'd best get in there. Zola: Your best approach is straight through that brewery. / You're on track. Make your way through the brewery. / Keep moving. The amphitheatre's on the far side of the brewery.
[Security Checkpoint]
HL-70-04-291 Gastov's Place - Cellars
(Proceed through the Brewery) Brahms: I would recommend against lingering. It's a bad place to be trapped. / There will be no help for you if you are trapped here. Keep moving. / You shouldn't dally. This place is a death trap. Captain Wolfer: I need intel. There must be something. / Do we have anything to go on? Sire Melk: They are a slovenly bunch, Zola. Someone should take them in hand.
Hadron: Did you hear the shipmistress? Then comply. / I concur, shipmistress. / Your analysis is ... correct. But will they listen?
  • Moebian VI Comms Officer: It's still inconclusive. I think some of our search teams have started fighting each other. / Search teams have nothing ... I'm sorry sir.
  • Moebian VI Adjutant: Still nothing, sir. I've communicated your ... displeasure to the troops.
Zola: Thank you for bringing the matter to my attention.
HL-70-04-291 Gastov's Place - Fermentation Hall
(Proceed through the Brewery) Brahms: A brew-hall fit for Lady Alice. Doubtless she'll stake her claim. / Lady Alice would appreciate this place. She'd see its potential. / I fancy that Lady Alice will be interested in this place. Morrow: Don't get pinned down. Push forward. / Pick up the pace. You don't want to get trapped here. Hallowette: Now this is a business venture waiting to be requisitioned. / All looks to be in working order. Lovely. I'll be sure to stake my claim. You know, for the cause.
[Elevator]
HL-70-04-291 Gastov's Place - Cold Storage
(Proceed through the Brewery) Hadron: Keep moving, varlets. Do not give up. / Continue, varlets. Do not falter on me now. / Are you tired? Embrace the Omnissiah's purpose. Let it fire you. Morrow: Getting closer. Just hold it together a little longer. / That's it. You're getting closer all the time. / You're making good progress. Don't come apart on me now. / Almost to the amphitheatre. I'm almost impressed. Zola: You don't have much further to go ... assuming nothing goes wrong. / Shouldn't be far now. Keep together and keep moving.
HL-70-04-360 Black Market - Baldevar's Finest Emporium
(Proceed through the Brewery)
  1. Brahms: What a den. I can see Lady Alice rubbing her hands with glee. / Not the most pleasant of areas, but I have seen - and survived - worse. / Another prize for Lady Alice. She does love the dissolute.
  2. Brahms: Grendyl hasn't lost his eye for finding fools ready to die for him. / It is reassuring that Grendyl still has some grasp of how to run an operation.
  • Moebian VI Adjutant: Getting a report, sir. Bodies on the deck, no loyalists.
  • Moebian VI Comms Officer: Getting reports of bodies and weapons scoring. No sign of Morrow's team. / Vox is alive with reports, but no details.
  1. Hallowette: Look at all this. I feel a stirring, I do.
  2. Sire Melk: This could be going much worse. I confess I am somewhat surprised. / I confess that these rejects have handled themselves with some small skill.
  1. Hadron: I do not see how that is relevant to the mission. / Fascinating. Truly.
Captain Wolfer: [Growling] / Consult the witches. I'll take anything at this point. / Incompetence on every hand!
  1. Zola: I'm sure.
[Cross bridge]
(Reach the Market Area) Hadron: Acceptable performance, varlets. Now deploy the access cyphers and gain entrance. / Waypoint Amphitheatre: Achieved. Employ access cyphers to gain entry. Morrow: That's the amphitheatre. Time to put those cyphers to good use. / Okay, that's the amphitheatre. The cyphers you grabbed earlier will get you in. / You're at the amphitheatre. I'm updating your crypt-key with the cyphers. / Amphitheatre's in sight. It'll be locked down, but that's why we grabbed the cyphers. Zola: That's the amphitheatre. The cyphers should get you inside, but there are no guarantees. / The amphitheatre's in sight. Let's hope those cyphers were worth the bother.
Hadron: Once the stimms are located, open the roof to enable swift extraction. / Once the stimms are located, open the roof to enable swift extraction. / Find stimms. Open roof. Try not to die. Extract. Do you understand? / Once you have verified the presence of the stimms, trigger the roof access to enable extraction. Morrow: Find the stimms, get the roof opened up for the valkyrie access and we'll send in the extraction team. / If the stimms are there, get the roof open and signal the extraction team. If not ... well, we'll figure that out. / Once you've found the stimms, open up the roof so we can get an extraction team in for you and the payload. Zola: Confirm the presence of the stimms, then open the roof for the extraction team. / Once you've confirmed that stimms are present you can open the roof for easy extraction.
Hadron: For your own safety, you are advised to stem the flow of reinforcements. / Enemy reinforcements are inbound. I advise finding a way to keep them out. / If you can prevent heretic reinforcements from entering the amphitheatre, your survival odds are greatly increased. Morrow: The roof's gonna be a giveaway as to what you're up to, so expect friends. / The heretics'll be on you like stink on an Ogryn once that roof opens up. / Just remember, that roof's going to make a hel of a racket, so I hope you've got your fighting trousers on. / You're bound to draw attention when the roof opens, so be ready. Zola: The heretics won't let this go without a fight, so stay alert for ways to even the odds. / It'll be hard fighting once the roof's open be ready for anything.
[Security Checkpoint]
HL-70-04-153 Amphitheatre - The Gutbucket
(Confirm the stimms) Hadron: You have found the stimms. / Yes, that is what you are looking for. Don't gawp. / Stimms identified. Morrow: That's what we came for. You know what to do. / Stimms confirmed. Time to hustle. / Stimms ID'd. On to the next phase. / Those are the stimms. Nice to know this wasn't wasted. Zola: Those are the stimms. Good work. / Target confirmed. Good work. Let's get this wrapped up.
(Open the roof) Brahms: Auspex readings show enemies converging on you location. / Enemy activity has been reported. I thought you'd like to know.
  • Moebian VI Adjutant: Captain! They're in the amphitheater! / Captain! Report from the search teams. Enemy sighted in the amphitheatre!
  • Moebian VI Comms Officer: Loyalists in the amphitheatre! I repeat loyalists in the amphitheatre! / Getting a report on the strike team. They're in the ampitheatre!
Hallowette: Don't worry about being picky. I'll take any untainted stimms right off your hands. / [Clears Throat] To be clear, I'm claiming anything that's semi-fit for consumption.
Hadron: I concur. Find the roof controls. / Indeed. Access roof controls. / Yes. Roof controls, varlets. With alacrity. Captain Wolfer: What! Get everyone down there. EVERYONE! / All teams, converge! / All search parties: you have a chance to redeem yourselves. I suggest you take it. / Then we have them cornered. Sire Melk: You really are shameless ... / Madam! Do not sully duty with ... grubby avarice!
Brahms: Launch clearance issued. There are benefits to being in command. / I have issued launch clearance for your support team. / Launch clearance has been granted. The rest is up to you. Morrow: You're in it now. Better make me proud. / Time to shine. Or get killed. One of the two. / Sounds like you're wearing out your welcome. Pick it up, would you? / Someone doesn't sound happy. Hallowette: Oh, go and sit in the corner and think about dataslates, would you? / Oh hush. Don't start a fight you can't possibly win.
(Wait for the roof to open)
(Signal for Extraction) Hadron: You must signal the extraction team. Now. / Now signal for extraction, varlets! / Signal for extraction. Make no delay. Morrow: Right. Signal the extraction team ... And you might want to see if you can do something about those reinforcements. / Let the extraction team know you're there ... and it couldn't hurt to deal with the reinforcements. / Signal for extraction, then see what you can do about the reinforcements, yeah? / Signal the extraction team ... but if those reinforcements keep coming, you'll be lucky to get out of there. Zola: Keep at it. You need to signal for extraction. / If you want out of there, you'll need to get the extraction team's attention. / Extraction team's waiting for your signal.
[Signal Flare]
(Wait for extraction) Hadron: Combat data analysis begun. A useful trove for the claiming. / Excellent. This combat data will prove useful. / Recording combat data. It will be used to train your ... peers. Captain Wolfer: Why are they still alive? / Why is this not FINISHED? / Why isn't this over? / I'm not hearing a "mission accomplished" report. Sire Melk: That's it! Don't give those blackguards time to breathe! / This really is a formidable body count. Well done!
Bhrams: Assuming they don't die. / If they survive ... / That's supposing your team isn't overrun.
  • Moebian VI Comms Officer: I'm getting conflicting accounts of enemy numbers. / Squad leads report heavy fire. Enemy in platoon strength, at least.
  • Moebian VI Adjutant: Squad leads report at least fifty targets holed up in the amphitheatre. / Hard to get a clear count on the enemy strength, sir.
Hallowette: [Laugh] You're a bloodthirsty old goat. / [Laugh] Oh, looks at his beady little eyes light up.
Hadron: All the more reason to ensure their possible last moments are caught on record. / Not so. Flesh is transient, but data is eternal. / Even partial data is a prize. Captain Wolfer: I'm sure that's true. / Lies! Excuses! Do they think me a fool? / Yes ... Cowards always struggle with simple numeracy. / Ohhhhh ... The poxers will feast well tonight. Zola: I don't know which one's worse. / Well ... at least those two have stopped fighting. / They've found common ground. I'm so pleased.
(Wait for extraction) Player: (hold ground)
Player: (Kill them all)
(Clear the area of enemies) Hadron: Commencing final iteration. / Completion imminent. / Iterative phase nearing completion. / Parameters almost met. / Entering final iterative phase. Morrow: Stay the course! / The end's in sight! Zola: You're almost there!
(Extract) Hadron: Your mission is concluded. Should you wish to leave, now is the time. / That is it. You have done well, varlets. Withdraw. Morrow: Extraction's coming. You got the stimms and gout out alive. Better than projected. / Your ride's coming in. We'll get those stimms analysed right away. / Extraction's inbound. Nice work. Now let's see what those stimms can tell us. / I'm hearing that your extraction's inbound. A good night's work. Come home. Zola: Impressive work. Let's hope those stimms can tell us something.
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