Mercantile HL-70-04[]
Raid // Hadron (+Brahms), Morrow (+Wolfer), Zola (+Hallowette & Melk)
The Moebians are running stimms out of the Carnival District. Recover samples we can analyse for traces of the Blight.
Overview[]
Operatives are dropped on Hab rooftops and blast their way into Refectory 947, a heretic controlled mess hall. Operatives use blasting charges to make entry points into the main building and again to enter the terminal room containing the cypher-ident codes needed to access the Amphitheatre, locally called the Gutbucket.
The team continues through the back alleys and take a shortcut through a large brewery, Gastov's place, and then exits in the Black Market area where drinks and tickets are sold for the Gutbucket's blood-sport. The team enters the arena, confirms the presence of Blighted Stimms, and uses a signal flare to call for the support team and extraction.
Mission Transcript[]
Area / Objective | (mission start) | (Carnival back alleys) | (hold ground) | (Kill them all) |
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Professional | Not exactly a place you'd want to raise a family, is it? | |||
Loose-Cannon | ||||
Cutthroat | Maximise kills! | |||
Agitator | Twas a lair of villainy long before the Moebians descended! | Do not falter! Victory is near! | ||
Judge | Every city has a district such as this. A place where corruption festers beneath bright lights. / Beware, pilgrims. This is a nest of indolence and wickedness! | You cannot cheat death, heretics! | ||
Fanatic | Behold ye kindred: a wretched morass, steeped in heresy! / This murk be ripe for cleansing! | |||
Savant | ||||
Seer | Prepare yourselves. | I can feel the riot of emotions from here. It's a very heady brew. / No, Beloved. I don't think it's going to be very nice here. | ||
Loner | Oh, I do like a change of scenery ... though I'm sure this place will be draped in Moebians ... just like the rest. | |||
Bodyguard | ||||
Brawler | Hold ground! Stay together! | |||
Bully | We come stomping or partying? |
Area / Objective | Hadron (+Brahms) | Morrow (+Wolfer) | Zola (+Hallowette & Melk) |
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Intro | The location of your next mission is HL-70-04. It is a [Disgusted Noise] recreation district. / HL-70-04 is a wretched lair of degenerates and your next destination, varlets. / You are to proceed into HL-70-07, a zone overtaken by the pursuit of base pleasures and worthless pastimes. | Right. You're heading into the Carnival, HL-70-04. It's a seedy old place, so I reckon you'll feel at home. / This is the Carnival District. Not exactly the finest side Tertium has to show, but we go where duty takes us. / You're heading down into HL-70-04, known as the Carnival in the local lingo. If you can't buy something there, it ain't for sale. / You're approaching HL-70-04, the Carnival District ... though that ain't the official designation. | For this mission you're heading into HL-70-04. It's a recreation district, better known as the Carnival. / You're in for a treat today, if you like disreputable surroundings. You're heading into HL-70-04. / This is HL-70-04. It's known as the Carnival by most of its inhabitants and as the Pit by Tertium's enforcers. |
The spiky ones have claimed it as their base of operations. Many enemies, no friends. Is that clear? / The spikey ones have made this their lair. They will fight to defend it., so do keep your heads down. / Recent developments have seen it transformed into a Moebian stronghold. | Never been a looker, all considered, but the Moebians have made it worse. You'll be heading for the amphitheatre - ground zero for the local stimm trade. / Moebians have the place on lockdown. Anyone still alive down there is either a heretic, or damned by association. / It ain't a reputable area, but it's worse now the Moebians have taken over. / It's something of a Moebian stronghold now, which ain't ideal as you can imagine. | It never was a place to be proud of, but the Moebians have made it worse. / The Moebians have it completely locked down. Make no mistake: this is enemy ground. | |
The Illegal stimm trade is thought to be connected to the Blight. Confirmation is required. Raid the amphitheatre and secure valuable samples. / Illegal stimms are traded in this area. Evidence suggests a connection with the Blight. I require samples. You will find them at the amphitheatre. / This district is a locus for stimm smugglers. My hypothesis is that these narcotics are tainted with the Blight. You will raid the amphitheatre and secure samples for study. | If the Moebians are involved, you can bet there's a connection to the Blight. So we want some for analysis. / Make for the amphitheatre, and find a sample of the stimms the Moebians are pushing. Might not be anything to do with the Blight, but with our luck I wouldn't bet against it. / The Moebians are running stimms out of the amphitheatre. Might be a sideline. Might be related to the Blight. Only way to know for sure is to grab some for analysis. / The local amphitheatre's a crossroads for all the district's illegal trade - including the Moebian's illicit stimms. They could be connected to the Blight, so we want a sample for study. | The Meobians are running stimms out of the district, the handover being in the old amphitheatre. This is a possible contagion vector for the Blight, so we want samples to analyse. / Any unhealthy trade in stimms comes through the local amphitheatre, and there's a strong possibility they're being used to spread the Blight. I want answers. | |
HL-70-04 "The Carnival" - Refectory Rooftop | |||
[Entrance] | Brahms: Ah ... the tech-priest emerges from her shrine. / Interesting that Morrow saw fit to let you direct this mission. / Lately you seem to be handling field operations more and more, tech-priest. | Morrow: Let's do this quiet - or as quiet as you lot can manage. No need to wake the district. Hadron's managed to breach the vox array, so maybe we-- / Get in, get out and do it quiet. May not look it, but you're in a heretic stronghold right now. Speaking of, let's see if this vox hacker works ... / I know stealth ain't exactly your thing, but give it a try for me, would you? We'll scrape what we can from the heretic vox array, but no guarantees. / If possible, we want to do this without bringing the whole district down on us. To that end, let's see if this thingamajig of Hadron's is working. | Hallowette: Hello there, my darlings. Secret mission, is it? They're my favourite. / Now this looks fascinating. I wonder what you're up to? |
Zola: What is the meaning of this, commodore? / What do you want, commodore? | |||
Hadron: We do what we must in the service of efficiency. / The Omnissiah, praise him, applauds efficiency. / Efficiency is all. | Captain Wolfer: I trust your silence means that our skyfire defences have destroyed that valkyrie? / I'm waiting to hear that you've splashed that valkyrie. / Where's that course update? Where's the valkyrie? | Hallowete: Me, I'm just here to provide local knowledge. In case it's handy. | |
Brahms: A welcome attitude, and exceedingly rare. / And we can always use more of that. Some, more than others. / Yes, and from my observations Grendyl's warband could use all the efficiency it can get. |
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Sire Melk: Don't waste time arguing protocol with this one, explicator. She's scarcely literate in such things. | |
Hadron: I am ... gratified ... to have your sanction in this matter. / It is heartening to have your approval, shipmistress. / As you say, shipmistress. | Morrow: Sweet than music, that. Means you've got a free hand. Don't waste it. / What a shame. The heretics don't know you're here. / And that's how you do a stealth insertion. / Happy days. Looks like Masozi got you in nice and sneaky. | Zola: Respectfully, I don't need you here. I don't want you here. | |
[Entrance] | Player: (mission start) | ||
[Entrance] | Hadron: Breach this obstacle. / Deploy your Dx-41a detonation pack, varlets. / Time to employ your inimitable subtlety. | Morrow: You'll have to make your own entrance. / Time to ring the door chime. / No time to go around. Make a hole. / Make Your own door. Come on, move it! | Hallowette: Now looks like an opportunity to use some explosives. / Time to bang on the door. And I do mean "bang". |
[Entrance] | Player: [Breaching Charge] | ||
HL-70-04-947 Refectory - "The Kitchen" | |||
(Get to the Refectory) | Hadron: Very good, varlets. You still have all your fingers. / You set the charge the correct way around. Unexpected. / Spikey ones will be alerted. Expect resistance. / I admit I wasn't certain you'd manage that. | Morrow: Right, that got their attention. Find those damn cypher codes! / So much for subtlety. Get in there and find those codes. / You're gonna get friends. Grab those codes before it gets proper nasty. / You know how to make an entrance, I'll give you that. Find those cyphers! | Zola: Not exactly subtle, but you're through. Now to find those cyphers. / So far, so good. Now find those cyphers! |
Captain Wolfer: We have a Mourningstar strike team at the Refectory Barracks. Send everyone in the area! / Loyalists have breached the Refectory Barracks. Send everyone we have! / The barracks is under attack. Get our response teams moving! / I want all response teams sent to the barracks. At once! | Sire Melk: This reminds me of a nasty little skirmish back on Cymballa V. Oh, fond memories ... / Ah, they'll be deeper in if I know my heretics. Not that I know them in "that" sense, you understand. / I really would consider moving faster, but don't mind me. | ||
Brahms: Oh, very good. No one will have heard that. / At least the attention lets you know you're alive. / I thought this was supposed to be a stealth mission. / Not exactly a low-key entrance, was it? |
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Hallowette: I reckon you'll need to be heading down. / Unless I'm much mistaken, you'll find a terminal lower down. | |
(Get to the Refectory) | Hadron: A second obstacle. You know your function. / [Sigh] Make another boom, varlets. / I do hope you have another DX-41a detonation pack. | Morrow: Another obstacle? No time to be subtle. / Can't have that lot getting in the way, can we? / Way's blocked. You know what comes next. / Gonna need more explosives to clear that out. | Zola: No time to be fancy - blast a way in! / Path's blocked. You know what to do. / Get that blockage cleared! |
(Get to the Refectory) | Player: [Breaching Charge] | ||
(Steal today's cyphers) | Hadron: Terminal identified. Deploy your data-interrogators. / That is the terminal, varlets. You know what to do. / Place skull on magic box. Retrieve cyphers. End instruction. / Deploy skull. Retrieve cyphers. Survive. This is not beyond you. | Morrow: Terminal located. Let's hope it has the cypher codes. / Looks like you've got a terminal. Get your data-interrogator set! / That's the terminal you're after. Get those damn cyphers! / That's the terminal. Get your data-interrogator in place! | Zola: Access terminal up ahead. Get your data-interrogator ready. |
Brahms: Needless confrontation. [Sigh] Grendyl's methods never change. / This seems an artless way of achieving the objective. / The next few moments should be very interesting. | Captain Wolfer: They should be dead by now! / Why are they still alive? I want them dead. / How are they still breathing? Do I need to come down there myself? / Where are my response teams? | Hallowette: Won't be that easy. Prepare to repel boarders! / Oh, I do love a good bar fight. Not that this is a good bar, but you take what you can get. | |
(Steal today's cyphers) | Hadron: Data inbound. Continue. Defend. / Data interrogation rate: acceptable. / Data stream: acceptable quality. | Morrow: Data signal's good and strong ... / Interrogation underway ... / Getting a data stream ... / Data interrogation proceeding ... | Zola: You never know, this might even work. / I don't believe it. It's actually working. |
(Confirm/grab the cyphers) | |||
(Proceed through the streets) | Hadron: Skull has fed from magic box. You may now depart. / Cyphers acquired. Proceed. / You have acquired the cyphers. Acceptable. / You have retrieved the cyphers. You may proceed. | Morrow: Those are the cyphers we needed. Time you were out of there. / Karking surprise, coming right up! / Cyphers acquired. Move your feet and find some safer ground. / That's the cyphers! Get moving! | Zola: Cyphers retrieved. You can get moving. / We've got what we came for. Get clear while you can. |
(Proceed through the streets) |
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Captain Wolfer: Where's that report? / Report in! / Find them! / I want that strike team's location! / Report! Tell me they're all dead. | Zola: I don't think the heretics are going to let you go easily. / You could lose an army in these streets. Lucky for you. / Stay sharp, you're bound to have pursuers. |
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Sire Melk: This shoulder have been an Auric Operative mission. A professional mission. / So anarchic! I said from the very first that this mission should have been assigned to my Auric Operatives. | |
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Hallowette: But then they wouldn't have come down here, would they? Might have scuffed their shiny uniforms. / What? Those toy soldiers of yours down in these streets? Give over. | |
HL-70-04-531 Back Alleys - The Labyrinth | |||
(Proceed through the streets) | Player: (Carnival back alleys) | ||
(Proceed through the streets) | Brahms: Hardly a district worthy of our labours. / Look at all this. Atoma hardly seems worth saving, does it? / We spill a lot of blood to reclaim such worthless streets. / Were I you, I would keep as low a profile as you can manage. |
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HL-70-04-503 - Gastov's Square | |||
(Proceed through the streets) | Hadron: You have reached the First Waypoint. Proceed. / Good, varlets, very good. Proceed through the brewery. / Proceed through the brewery, varlets. | Morrow: There's the brewery. Cut through to the amphitheatre, and make it quick. / There's the brewery. Quickest way to the amphitheatre is right through there. / The amphitheatre's on the other side of the brewery, so you'd best get in there. | Zola: Your best approach is straight through that brewery. / You're on track. Make your way through the brewery. / Keep moving. The amphitheatre's on the far side of the brewery. |
[Security Checkpoint] | |||
HL-70-04-291 Gastov's Place - Cellars | |||
(Proceed through the Brewery) | Brahms: I would recommend against lingering. It's a bad place to be trapped. / There will be no help for you if you are trapped here. Keep moving. / You shouldn't dally. This place is a death trap. | Captain Wolfer: I need intel. There must be something. / Do we have anything to go on? | Sire Melk: They are a slovenly bunch, Zola. Someone should take them in hand. |
Hadron: Did you hear the shipmistress? Then comply. / I concur, shipmistress. / Your analysis is ... correct. But will they listen? |
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Zola: Thank you for bringing the matter to my attention. | |
HL-70-04-291 Gastov's Place - Fermentation Hall | |||
(Proceed through the Brewery) | Brahms: A brew-hall fit for Lady Alice. Doubtless she'll stake her claim. / Lady Alice would appreciate this place. She'd see its potential. / I fancy that Lady Alice will be interested in this place. | Morrow: Don't get pinned down. Push forward. / Pick up the pace. You don't want to get trapped here. | Hallowette: Now this is a business venture waiting to be requisitioned. / All looks to be in working order. Lovely. I'll be sure to stake my claim. You know, for the cause. |
[Elevator] | |||
HL-70-04-291 Gastov's Place - Cold Storage | |||
(Proceed through the Brewery) | Hadron: Keep moving, varlets. Do not give up. / Continue, varlets. Do not falter on me now. / Are you tired? Embrace the Omnissiah's purpose. Let it fire you. | Morrow: Getting closer. Just hold it together a little longer. / That's it. You're getting closer all the time. / You're making good progress. Don't come apart on me now. / Almost to the amphitheatre. I'm almost impressed. | Zola: You don't have much further to go ... assuming nothing goes wrong. / Shouldn't be far now. Keep together and keep moving. |
HL-70-04-360 Black Market - Baldevar's Finest Emporium | |||
(Proceed through the Brewery) |
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Captain Wolfer: [Growling] / Consult the witches. I'll take anything at this point. / Incompetence on every hand! |
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[Cross bridge] | |||
(Reach the Market Area) | Hadron: Acceptable performance, varlets. Now deploy the access cyphers and gain entrance. / Waypoint Amphitheatre: Achieved. Employ access cyphers to gain entry. | Morrow: That's the amphitheatre. Time to put those cyphers to good use. / Okay, that's the amphitheatre. The cyphers you grabbed earlier will get you in. / You're at the amphitheatre. I'm updating your crypt-key with the cyphers. / Amphitheatre's in sight. It'll be locked down, but that's why we grabbed the cyphers. | Zola: That's the amphitheatre. The cyphers should get you inside, but there are no guarantees. / The amphitheatre's in sight. Let's hope those cyphers were worth the bother. |
Hadron: Once the stimms are located, open the roof to enable swift extraction. / Once the stimms are located, open the roof to enable swift extraction. / Find stimms. Open roof. Try not to die. Extract. Do you understand? / Once you have verified the presence of the stimms, trigger the roof access to enable extraction. | Morrow: Find the stimms, get the roof opened up for the valkyrie access and we'll send in the extraction team. / If the stimms are there, get the roof open and signal the extraction team. If not ... well, we'll figure that out. / Once you've found the stimms, open up the roof so we can get an extraction team in for you and the payload. | Zola: Confirm the presence of the stimms, then open the roof for the extraction team. / Once you've confirmed that stimms are present you can open the roof for easy extraction. | |
Hadron: For your own safety, you are advised to stem the flow of reinforcements. / Enemy reinforcements are inbound. I advise finding a way to keep them out. / If you can prevent heretic reinforcements from entering the amphitheatre, your survival odds are greatly increased. | Morrow: The roof's gonna be a giveaway as to what you're up to, so expect friends. / The heretics'll be on you like stink on an Ogryn once that roof opens up. / Just remember, that roof's going to make a hel of a racket, so I hope you've got your fighting trousers on. / You're bound to draw attention when the roof opens, so be ready. | Zola: The heretics won't let this go without a fight, so stay alert for ways to even the odds. / It'll be hard fighting once the roof's open be ready for anything. | |
[Security Checkpoint] | |||
HL-70-04-153 Amphitheatre - The Gutbucket | |||
(Confirm the stimms) | Hadron: You have found the stimms. / Yes, that is what you are looking for. Don't gawp. / Stimms identified. | Morrow: That's what we came for. You know what to do. / Stimms confirmed. Time to hustle. / Stimms ID'd. On to the next phase. / Those are the stimms. Nice to know this wasn't wasted. | Zola: Those are the stimms. Good work. / Target confirmed. Good work. Let's get this wrapped up. |
(Open the roof) | Brahms: Auspex readings show enemies converging on you location. / Enemy activity has been reported. I thought you'd like to know. |
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Hallowette: Don't worry about being picky. I'll take any untainted stimms right off your hands. / [Clears Throat] To be clear, I'm claiming anything that's semi-fit for consumption. |
Hadron: I concur. Find the roof controls. / Indeed. Access roof controls. / Yes. Roof controls, varlets. With alacrity. | Captain Wolfer: What! Get everyone down there. EVERYONE! / All teams, converge! / All search parties: you have a chance to redeem yourselves. I suggest you take it. / Then we have them cornered. | Sire Melk: You really are shameless ... / Madam! Do not sully duty with ... grubby avarice! | |
Brahms: Launch clearance issued. There are benefits to being in command. / I have issued launch clearance for your support team. / Launch clearance has been granted. The rest is up to you. | Morrow: You're in it now. Better make me proud. / Time to shine. Or get killed. One of the two. / Sounds like you're wearing out your welcome. Pick it up, would you? / Someone doesn't sound happy. | Hallowette: Oh, go and sit in the corner and think about dataslates, would you? / Oh hush. Don't start a fight you can't possibly win. | |
(Wait for the roof to open) | |||
(Signal for Extraction) | Hadron: You must signal the extraction team. Now. / Now signal for extraction, varlets! / Signal for extraction. Make no delay. | Morrow: Right. Signal the extraction team ... And you might want to see if you can do something about those reinforcements. / Let the extraction team know you're there ... and it couldn't hurt to deal with the reinforcements. / Signal for extraction, then see what you can do about the reinforcements, yeah? / Signal the extraction team ... but if those reinforcements keep coming, you'll be lucky to get out of there. | Zola: Keep at it. You need to signal for extraction. / If you want out of there, you'll need to get the extraction team's attention. / Extraction team's waiting for your signal. |
[Signal Flare] | |||
(Wait for extraction) | Hadron: Combat data analysis begun. A useful trove for the claiming. / Excellent. This combat data will prove useful. / Recording combat data. It will be used to train your ... peers. | Captain Wolfer: Why are they still alive? / Why is this not FINISHED? / Why isn't this over? / I'm not hearing a "mission accomplished" report. | Sire Melk: That's it! Don't give those blackguards time to breathe! / This really is a formidable body count. Well done! |
Bhrams: Assuming they don't die. / If they survive ... / That's supposing your team isn't overrun. |
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Hallowette: [Laugh] You're a bloodthirsty old goat. / [Laugh] Oh, looks at his beady little eyes light up. | |
Hadron: All the more reason to ensure their possible last moments are caught on record. / Not so. Flesh is transient, but data is eternal. / Even partial data is a prize. | Captain Wolfer: I'm sure that's true. / Lies! Excuses! Do they think me a fool? / Yes ... Cowards always struggle with simple numeracy. / Ohhhhh ... The poxers will feast well tonight. | Zola: I don't know which one's worse. / Well ... at least those two have stopped fighting. / They've found common ground. I'm so pleased. | |
(Wait for extraction) | Player: (hold ground) | ||
Player: (Kill them all) | |||
(Clear the area of enemies) | Hadron: Commencing final iteration. / Completion imminent. / Iterative phase nearing completion. / Parameters almost met. / Entering final iterative phase. | Morrow: Stay the course! / The end's in sight! | Zola: You're almost there! |
(Extract) | Hadron: Your mission is concluded. Should you wish to leave, now is the time. / That is it. You have done well, varlets. Withdraw. | Morrow: Extraction's coming. You got the stimms and gout out alive. Better than projected. / Your ride's coming in. We'll get those stimms analysed right away. / Extraction's inbound. Nice work. Now let's see what those stimms can tell us. / I'm hearing that your extraction's inbound. A good night's work. Come home. | Zola: Impressive work. Let's hope those stimms can tell us something. |