The Lord of Decay has blessed his most beloved followers with hideous tentacles. So imbued are they with his foul pestilence that they explode when shot.Dispatch them at close quarters to avoid this.
In addition to the 2 additional Poxwalker model variants, all non-horde enemies can have an infested head variant.
Mutated head variants indicate that the non-horde enemy will instantly explode when shot in the head once.
Special Conditions[]
Icon
Special Condition
Description
Standard
Mutated Horrors
Poxwalkers have been imbued with foul warp energy, causing them to sprout tentacles. These enemies explode when shot.
Auric Level
Hi-intensity Mutated Horrors
Poxwalkers have been imbued with foul warp energy, causing them to sprout tentacles. These enemies explode when shot. Unusually high numbers of enemies sighted.
Poxwalkers have been imbued with foul warp energy, causing them to sprout tentacles. These enemies explode when shot. Unusually high numbers of enemies sighted. Don't expect to see them coming.
Mutated Horrors plus Hi-Intensity Shock Troop Gauntlet
Poxwalkers have been imbued with foul warp energy, causing them to sprout tentacles. These enemies explode when shot. Wyrmwood agents report increased Enemy concentration in the Mission Zone, as well as increased Specialist deployments. Expect Specialist strike teams.
Mutated Horrors plus Hi-Intensity Hunting Grounds
Poxwalkers have been imbued with foul warp energy, causing them to sprout tentacles. These enemies explode when shot. Expect lots of heretics and lots of Hounds. Don't use all your ammo at once.
Hi-intensity Mutated Horrors plus Pox Gas
Poxwalkers have been imbued with foul warp energy, causing them to sprout tentacles. These enemies explode when shot. Higher concentrations of Moebian Pox Zetaphyte-13 and Heretic activity have been identified in this area.