Warhammer 40K Darktide Wiki

“If you want to win, you send for the biggest, meanest, and angriest you’ve got. That’s me. Not these runts. They can’t hold a proper gun. Can’t hold a proper knife. Scream in pain all the time. Or just because it’s fun. Or because they’re bored. Idiots.” - Anonymous Bully Ogryn

A skullbreaker leans into the Ogryn’s foremost attribute: its prodigious strength. He loves nothing more than to charge into the thick of the fighting, shouldering aside any “punies” that get in his path to deliver punishing, shattering blows against his chosen target. Often while laughing as the tiny, tiny foes tire themselves out flailing at him in return.

It’s not subtle, but it’s definitely effective.

More importantly, it’s fun. Ogryns like having fun.

Brute Strength[]

Ogryns (Homo Sapiens Gigantus) evolved on cold, high-gravity prison planets. They are huge and stupid but extremely loyal once introduced to the Imperial Cult. It's even said that those who fought as rebels in the Horus Heresy only did so because their superior officers lied to them about which side they were on.

Squads of Ogryns are led by Bone'eads, who have undergone an augmentative process called Biochemical Ogryn Neural Enhancement so they're not quite so stupid. They have a respect for authority (particularly for Commisars) and will follow orders of their superiors unquestioningly.

The issue of Ogryn classification is one of the most contentious within the Administratum's Abhuman department. This complex strain is currently listed as seven distinct types (Alpha, Theta, Type IV, Type VIIa, H.S. gigantus gigantus, H.S. gigantus Cranopus, and the mysterious Grey Ogryns). Many within the department believe that many of these classifications are all separate types, and another revision of strain classification is required.

Melee Weapons[]

Weapon Icon Unlocked? Type Special Action
"Brunt's Basher" Mk IIIb Bully Club Mk iiib basher bully club icon Rank 12 Bully Club Punch
"Brunt's Pride" Mk II Bully Club Mk ii pride bully club icon Rank ??? Bully Club Punch
"Brunt Special" Mk I Bully Club Bully club icon Rank 1 Bully Club Punch
Achlys Mk I Power Maul Achlys power maul icon Rank 6 Power Maul Activate
Brute-Brainer Mk III Latrine Shovel Brute brainer icon Rank 2 Latrine Shovel Punch
Bull Butcher Mk III Cleaver Bull butcher mk iii icon Rank 5 Cleaver Punch
Krourk Mk IV Cleaver Krourk mk iv icon Rank 1 Cleaver Punch
Krourk Mk VI Cleaver Krourk mk vi icon Rank 4 Cleaver Punch
Orox Mk II Battle Maul & Mk III Slab Shield Orox maul and slab shield icon Rank 10 Maul & Shield Defensive Stance

Ranged Weapons[]

Weapon Icon Unlocked? Type Special Action
Achlys Mk VII Twin-Linked Heavy Stubber Achlys mk vii stubber icon Rank 11 Heavy Stubber Bash
Blastoom Mk III Grenadier Gauntlet Blastoom grenadier gauntlet icon Rank 5 Grenadier Gauntlet Explosive Punch
Foe-Rend Mk II Ripper Gun Foe rend mk ii icon Rank 2 Ripper Gun Bayonet Attack
Foe-Rend Mk V Ripper Gun Foe rend mk v icon Rank 6 Ripper Gun Bayonet Attack
Foe-Rend Mk VI Ripper Gun Foe rend mk vi icon Rank 8 Ripper Gun Bayonet Attack
Gorgonum Mk IV Twin-Linked Heavy Stubber Gorgonum mk iv stubber icon Rank 13 Heavy Stubber Bash
Krourk Mk V Twin-Linked Heavy Stubber Krourk heavy stubber icon Rank 9 Heavy Stubber Bash
Lorenz Mk V Kickback Lorenz kickback icon Rank 1 Shotgun Bash
Lorenz Mk VI Rumbler Lorenz rumbler icon Rank 7 Grenade Launcher Bash

Character Creator: Lore[]

Backstory options within the Character Creator that are specific to the character's class: Veteran, Zealot, Psyker, or Ogryn.


Personality Introduction Voice Actors
Bodyguard "Strange life. Not part of the Astra Mili... Astra Miliata... Not part of the Imperial Guard no more, not after thing went bad on Komlar. Funny really. Ogryns kept fighting long after the little ones ran away. Held that hill for three day. Little men in spiky armour charged us again and again. We broke them and threw them onto the rocks. Three days we held alone, but there were no medals. No food. Only big, angry words." Toby Longworth
Bully "If you want to win, you send for the biggest, meanest, and angriest you've got. That's me. Not these runts. They can't hold a proper gun. Can't hold a proper knife. Scream in pain all the time. Or just because it's fun. Or because they're bored. Idiots. Not good enough. Not gonna win. Not without me. Everyone agrees. Everyone I talk to, anyways. And people like talking to me. If they know what's good for them." Greg Jones
Brawler "Not sure how I got here. Never am. Don't much care, long as I know who to crump. That's what Ogryns are for. Fight for the Emp-rah. Die for Emp-rah. Good life, long as you're strong, and there's no one stronger than me. Shame about my boss. Tried to save him. Couldn't. Didn't. Won't let it happen again. Inquisitor say we gotta protect this world, so that's what I'm gonna do. Make Emp'rah proud. Keep me mates alive. Gonna be a good time." Tom Dussek

Defining Moments[]

"DEFINING MOMENT: You've been through a lot. This struggle you call "life" demanded it. But through all the hardships, and all the triumphs, one incident stand out in your memory, which has shaped you more than anything." Unique options for Ogryns.

  • Mining Accident: The life expectancy of a mine worker is low. Despite being an essential cog in the great industrial machine of the Imperium, those miners with sufficient will dream of escaping the endless drudgery of their subterranean existence.
    • After barely escaping a massive collapse in which thousands perished, you vowed never to return to the mines.
  • Recruited (Veterans and Ogryns): The Astra Militarum draw recruits from myriad sources. A planet's militia, hive gangs, or even workforce provide fertile recruiting grounds. For some, service in the Imperial Guard is the only way to improve their lot in life, if only briefly.
    • Enlisted into the planet's militia, from there you proved yourself as a worthy recruit for the Astra Militarum.
  • Saved by Sarge (Veteran and Ogryn): In the Moebian regiments of the Astra Militarum, it is commonplace for the survivors of battles to swear oeths to avenge their fallen brethren, no matter the cost. Your Sarge gave her life to save you. That must be honoured.
    • During the assault of Fortress Idarr you were saved from certain death by the platoon Sergeant, who was slain in the action and posthumously awarded the Moebian Star of Valour.
  • Stranded: Bureascracy, mistruct, and miscommunication are rife across the Imperium, and the Moebian Domain is no exception. Supply shipments can be lost due to clerical errors, and even infantry platoons can be abandoned due to the careless stroke of a scribe's autoquill.
    • Sent on a supply run and seemingly forgotten, you were left stranded with no return transport.
  • Warp Storm: Warp Travel is notoriously dangerous, and even routine trips can be temperamental. Losing months, years, decades or even centuries during Warp jumps is not uncommon, especially when Warp anomalies or violent storms tear at the Immaterium.
    • On campaign with the Astra Militarum, you were stranded in a Warp storm for nearly two years.
  • Decorated for Bravery (Veteran and Ogryn): The galactic north of the Domain is dotted with feral worlds - the site of constant battles to hold back the Darktide. It was in these Fringe Wars you found your courage and purpose.
    • You were awarded a Moebian Star of Valour for your selfless actions during a Fringe War campaign.
  • Ulk Station Massacre: The Ulk Station Massacre was a new low-point in the Fringe Wars, where the forces of the Moebian Domain were slaughtered and their colonies lost.
    • Against all odds, you survived the terrible battle known as the Ulk station Massacre, and excaped with the scars to prove it.

Growing Up[]

"There aren't a lot of option for folk like you growing up. But you had to find a way to overcome the trials of youth, by fair means or foul." Unique options for Ogryns.

  • Miner's Guild: Mining is gruelling, dangerous work and the guilds constantly need to replace those workers lost to mishap. The Miner's Guild is an economic powerhouse, which places profits and productivity before the safety of its workers.
    • As soon as you came of age, you were recruited by the Miner's Guild, performing laborious work in the claustrophobic mines.
  • Enlisted (Veteran and Ogryn): The militia are the first line of planetary defence, and serve as fertile recruiting ground for the larger and better-equipped forces of the Astra Militarum.
    • At a young age you joined the ranks of the planet's militia and spent years in the field, fighting in several campaigns of the Fringe Wars.
  • Forged by Toil (Psyker and Ogryn): The Imperium is built upon the backs of Strong labourers, who man mines, farms, manufactorums and loading docks throughout the galaxy. Some never know life beyond backbreaking toil, growing strong beneath the arduous demands of their overseers.
    • As a powerful specimen, you were pressed into service as a heavy lifter in a factorum.
  • Local Fighter: In hives across the Imperium, violent pit fights are a common source of entertainment. Combatants range in skill from delusional amateurs to battle-worn professionals.
    • With savage ferocity, you began making a name in the local pit fights with a series of brutal victories.
  • Grinding Toil (Psyker and Ogryn): In the Imperium, manufactorums care only about output, and if workers die due to overwork or lack of safety conditions, then so be it. More workers are readily availible as grist for the mill. As long as the Imperium endures, no sacrifice is too great.
    • Since you came of age, you worked in the baking-hot factorum, until day and night were indistinguishable, and life felt like one endless shift.
  • Outcast (Psyker and Ogryn): Imperial Citizens are taught to hate and fear mutants and witches, and in such an atmosphere, any who show even minor inexplicable malady are avoided like a plague, or even ostracized by their communities.
    • As you came of age, you became subject to strange fits that sometimes had you speaking in tongues. It was not long before you were shunned by all who knew you.
  • Strong Arm: Whether on the factory floor, in the dens of hive gangs, or within the ranks of the Astra Militarum, might often makes right, The strong are used to dominate, while the weak fall by the wayside.
    • As you came of age, you grew into a formidable physical specimen, and were put to work as a strong arm - sollecting debts, intimidating rivals, and putting down the opposition.