Missions[]
Mercantile HL-70-04[]
Raid // Hadron (+Brahms), Morrow (+Wolfer), Zola (+Hallowette & Melk)
The Moebians are running stimms out of the Carnival District. Recover samples we can analyse for traces of the Blight.
Warren 6-19[]
Disruption // Hadron (+Kayex), Morrow (+Rannick), Zola (+Krall)
Head into the back alleys of the Carnival. Wyrmwood agents report increased traitor activity and a worrying rise in Stimm use. Find out what you can and destroy any facilities you uncover.
The Carnival District[]
The district is a hotbed for illicit stimm trade with the traitor guardsmen as the new suppliers. A recently established heretic stronghold.
Many a zealots take part in bloody personal crusades through the den of depravity that is the Carnival District. From the White Shadow stalking the alleyways to Amelia Barquette assaulting illegal stimm factories, it's unlikely they will be the first nor the last to do so.
The Carnival District is the illicit drug production center of Tertium. The Carnival is an entertainment district full of bars, arenas, and hidden obscura dens and mass drug production. These drugs are referred to as Stimms and can range from stimulants to medicine. These drugs are legal to the Imperium military for combat purposes to keep pilots, soldiers, etc. awake, alert, and alive in risky situations. Stimms are typically injected but there are inhaled stimms, typically used by aeronautica pilots. Stimms also have a variety of effects. Medical stimms that act as a way to quickly stabilize injured soldier in a fight or a a powerful stimulant keeping a soldier alert and ready.
It is unknown how the Carnival-produced stimms compare with the military-used versions, but they seem to have similar effects. The majority, if not all, of the Carnival's citizens are employed in this expansive drug production and distribution operations in the district. There is little opportunity in Tertium and Imperial citizens of the Carnival district have no other options to help cope with Imperial rule than by selling, using, or producing drugs.
The district has recently fallen to the control of the Moebian 6th and with it blighted stimms have begun being researched, created, and distributed. The Moebians kept most of the Carnival untouched and likely either coerced or killed those in charge to assist in the traitor efforts. Overall, not much has changed in the district since the Moebians took control. The district is still a hopeless center for debauchery and depravity, but is simply ruled by a different set of hands.
Many of the traitors and cultist patrons have been getting drunk or high since the 6th began their War on Atoma in earnest.
Official Overview[]
Source: Dev Blog: The Carnival Level Design
“THE TAWDRY SURFACE IS GARISH AND ENTICING, PROMISING ENTERTAINMENTS AND ILLICIT DIVERSIONS, BUT UNDERNEATH THE LURID SURFACE, IT’S ACTUALLY AS VILE AND PITIFUL AS THE RUMOURS SUGGEST… PERHAPS EVEN WORSE.”
"The Carnival is effectively a massive slum. Over-populated, close-packed and riven with poverty and grim conditions. As a result, it is semi-lawless. The disreputablenature of the place means it is a notorious area for entertainment: that’s its appeal. It’s the place you go for brief respiteand vice. It’s attractive in a very degenerate way, vividand dirty, promising transgressive thrills.
A skilled brawler may find their ticket out of poverty by participating (willingly or not) in fighting pits. The glory is short-lived however as blood lust corrupts. Another may strike gold with a lucky roll of the dice - though the chances of making it out alive with the winnings are slim, as The Carnival houses its own bogeymen and monsters stalking the backstreets. Bars are particularly dangerous, pass out and you may find yourself in the hands of a devoted murdercult. Then there are the gangs looking to expand their influence. Visitors should expect to get mugged, or worse most likely."
Local Voxcasts[]
- Free yourself from the shackles of factorum work. Escape the yoke of the Imperium. Join us at 7 bells, for a meeting at the Kiln.
- They called us (cowards/traitors?). They called us heretics. They don't know what we have to offer. do you? Listen for the green robed preachers and hear the truth.
- Do you wish to bask in the (mask?) of your fecundity, to join a cause that richly rewards you? Seek out the green robed priests under the sign of the three-lobed god and hear our truth.
- Attention citizens of Tertium: plague is spreading in the Downside. Orders of quarantine have been ignored and it befalls each individual to protect themselves. Know the symptoms, avoid them in trade.
- Attention citizens of Imperium: Beware, cultist activities have been monitored in this sector. Listen to their lies at your own peril. The Emperor protects.
- (something?) A notorious center rife with lies, vice, and gambling! An unlawful gathering site for gangs and dissidents and mutants. Stay wary. Stay safe. The Emperor Protects.
- Bleeding eyes, oozing sores, rot-skin. Learn to recognize plague symptoms and stop the spread.
- (something bells?) are the best. Look for them by colour. Accept no imitations.
- Prevent (chemical/catacomb/munitorum?) eruptions. Report all broken (chemical/catacomb/munitorum?) vents immediately. The life you save could be your own.
- Enforcer presence last seen near (Katafrune?) entrance. Maybe they're gone, maybe they're waiting in ambush ... [Darker] Don't say we didn't warn you ...
- Warning: Hivers in the Downside were probably warned not to solicit unsanctioned entertainers.
- Avoid (Harvazid?). Gang violence continues and has (spread?) out and (blocked the foundry?). Repeat, avoid (hasvuzid/hazturky?)
- Due to recent Hive Quakes the B-level entrance through transit stop 29B-311M have been blocked. Better luck finding your routes.
- In the case of Hive Quakes, take shelter in archways, doorframes, and (alpha-rated?) structures.
- It is against Judicator codes to oppress citizens without an armed service badge or a class two or higher manufactorum permit. So procure proper documentation before you appropriate your hard labour needs. See Adeptus Administratum interface for correct data-scrolls required.
- Outsiders, Topsiders, Underhivers all are welcome at the Rookery. We don't care where you're from or what you've done. We never close and there's never sump water in our drinks. The Rookery!
- See the best show in Downside! From 5 bells until 9 bells, the traveling troupe of punch players and corn puppets can be found beneath the arches of Obscurus Way. Viewing fee: 1 grit.
- (Water carriers, miracle Hive curers?), Lho-sticks, lasgun battery packs! Find these and much more at the best market in Downside, Baldevar's Finest Emporium!
- After recent raids, the Second Left has moved locations. Look for the left hand it will point you where to go. New password, same great drink prices. The Second Left, its closer than you think.
- (Best fights/fish price??) from Wily Wills here, just letting you all know that our (fight guard?) has moved venues. We left them bums and now Bloody (Baal/Bill/Bile?)'s undefeated and all my lads can be found at the big fight of the Gutbucket. Fights are fairer and bloodier than ever! Come on down the the Gutbuckket and plum your eyes on the best fights of the Belows!
- Whatever you're looking to buy, you can find it at the (Merch/Perch?). Fair prices. No questions asked.