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Vigil Station Oblivium[]

Espionage
Vigil Station Oblivium big

Espionage // Hadron, Morrow, Zola

Upload some inaccurate recon data to the heretics' cogitator array down in the Torrent.

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Overview[]

Map: The Torrent

Strike Teams begin their mission in Pipe Sump Town and ascend through the pillars, through ragtown, and into Vigil Station Oblivium within the Ragged King's Court.

Pipe Town Sump - Pillars Torrent

Pillars in Pipe Town Sump

The Pillars Dwellers of the Torrent inhabit the maintenance stairs of the hive's monolithic support pillars. Although not designed for habitation, generations of hive-dwellers have made these squalid conditions their home. Having formed towns and gangs in themselves, the Pillar Dweller act as toll keepers between districts. It's not unheard of for shootouts to occur between pillar-gangs.

Vigil Station

HL-18-66-513 Vigil Station, "Vigil Station Oblivium" within the Ragged King's Court

Vigil Station Oblivium is a vast cogitator array that serves as a monitoring post collecting intel. It was once controlled by the Water Cartel, but is now controlled by heretics. The Inquisition seeks to upload inaccurate intel data directly into it.

  • Zola: Pillar dwellers act as toll keepers between the districts. You want to get out of the Sump, you've got to make with a bribe.

Mission Transcript[]

Player Dialogue
Area / Objective Professional Loose-Cannon Cutthroat Agitator Judge Fanatic Savant Seer Loner Bodyguard Brawler Bully
(squalid living conditions) Not much of a life to be had down here, is there? Squalor does not automatically equate to sinfulness ... though I'm sure there is sin enough here. The faithful need neither riches nor comfort. Cleanliness, however ... / This squalid shanty town might yet be saved, if the God-Emperor wishes it. This squalor is not my Beloved's doing. It springs from the corruption of lesser men. No place to live. Should fight and claim something better! Mmmmm.... Not the worst dump.
(lawless) Only law left here has sights and a trigger. Law's gone from here. Beneficent Emperor, forsake us not in this benighted place. It doesn't look safe, but I think this dream is a hiding place for many... So this is where the misfits hide from the Imperium's injustice...
(scavenging in the muck) Not much of a living, is it? Sifting rubbish from muck? I bet the Guard do fine recruiting around here. I'd rather eat a bullet than whatever it is they're sifting. Takes tough people to live on others waste. It is a holy existence in this place, relying only on what the Emperor provides. The God-Emperor provides all we need. Those who sift the mire do so out of greed. Humanity should not be reduced to scavenging polluted water ... even if they are Blunts.
(mission start) How did I end up in this mess anyway? The God-Emperor calls, and his faithful answer. No, Beloved, they won't let us go back. Busy day. Lots of killing. Let's find something to wallop. And then something else to wallop.
HL-18-66 Sump - Pipe Town Sump
(Living conditions) 1 Right cosy little place this. Who the Hel lives here by choice?
(Living conditions) 2 Those who have no choice. There is no shortage of such folk.
HL-18-66 Hab (Commercia) - Caustic Street
(Foul air) Would you get a lungful of that? Real wake-up call, ain't it? Bad air. The air's as foul as a sinner's breath! / Hold your breath, kindred. Rotten lungs serve no one. It looks like we're playing a game. "Who has the most rotten lungs?" I hate that game. Air stinks. Bad air...
(crumbling district) This place is falling apart good and proper. Give it a couple of centuries and there'll be nothing left. This place is a fit metaphor for the degradation of the human soul. This district crumbles. The God-Emperor reaches forth his hand to sweep it away! To think. someone was once proud of these buildings. No accounting for taste, is there? / Crumbling. But then, what corner of the Imperium is not? Horrid place. Let the enemy keep it.
HL-18-66 Hab (Commercia) - Trader's Row
(Toxic canal) (I wonder how many have lost their lives in that fetid canal.) That's no river! I wonder what would get me first: the toxins or the acids?
HL-18-66 Hab (Commercia) - Ragtown Bazaar
(Water Cartel Corpses) Look at all this. Any chance they'll wipe themselves out if we leave them to it? They've been fighting again. You know it might be for entertainment, not to see who's in charge. / Looks like there's been another shootout. I wonder who won this round? Looks like a bazaar. Low level conflict zone. See this disharmony of the faithless, kindred? We've reached the bazaar. The only trade now is in death. Fighting each other? None left for us!
HL-18-66 Hab (Freightlink) - Cartel Approach
(Zola's past 1) So, explicator. How'd you end up joining the inquisition anyway? Sister Zola, thou hast done well to free thyself from this next of villainy. I sense you have come far, Sister Zola. That you thrived in this place is a testament to your fortitude, explicator. You are a survivor, explicator. I like that.
(Zola's past 2) Fine. Keep your secrets. I bet they're dead boring anyway. I shall pray for thee, explicator. Thou are surely in need of it. My Beloved says the Water Cartel rotted from within. You should have a care with secrets. Nothing rots the soul more swiftly. / Touchy, aren't you? Brittle pride is the very worst. Yeah, yeah... I see... Wait? What did you say?
(water cartel 1) I'm surprised the heretics took over the Water Cartel so fast. Had the Water Cartel paid proper devotion to the Master of Mankind, they would not have fallen so fast. The Water Cartel have reached far, and fallen short. I'll bet the Water Cartel made easy prey. So much rivalry within... The Water Cartel was so very foolish, letting the heretics corrupt them. This Water Cartel sounds puny.
(water cartel 2) The wages of sin, eh? Mind you, the wages of virtue don't seem much better. Sounds like you're holding a grudge. I can get behind that. / Get lax, get whacked. Got it. This job's a real eye opener. The God Emperor has a plan for us all. Even if that plan amounts to nothing. Does it matter? Gone is gone. Wouldn't have happened if they had Ogryn...
Vigil Station Oblivium Transcript
Area Hadron Morrow Zola
Intro I have provided falsified recon data for upload to the Heretics' cogitator array. / War zone analysis supports the implementation of bad data in the Torrent's cogitator array. / We are to use the Heretics' cogitator array against them by uploading falsified intel. You're heading for the Torrent's cogitator array to upload some dodgy recon data. The Heretics are too reliant on the old Water Cartel cogitator array. We're going to exploit that. / Right. You up for a trip into the Torrent? We need to upload bad intel to the cogitator array. / There's a vast cogitator array hidden in the Torrent. The heretics use it for gathering intel. So let's exploit that.
Your servo skull will aid you in acquiring the necessary cypher-idents. / You will require cypher-idents to gain access. Utilise your servo skull. / I have authorised the use of a servo skull to aid cypher-ident acquisition. Do not damage it. You'll need today's cypher-idents, but your servo skull can track those down for you. You'll need cypher-idents, but your servo skull can track those down. / First of all, you'll need to get in. That means recovering the cypher-idents. / Security's tighter than ever, but if you can get your hands on the cypher-idents that won't be a problem. / Security's no joke, but some of the ex-Cartel - now Moebian lackey - gunhands will have today's cypher-idents.
Reach the array. Upload my exquisite data forgery. Extract. It is well within your capabilities. / Access the array. Upload the falsified intel. Extract. / Do not damage the array. It is a tool we can turn to our advantage. Data upload only, no destruction. Once you've got access to the cogitator array, feed it the bad intel, then get out. Uploading the data should be simple enough. Keep your heads, and you'll do fine. / Soon as you're inside, feed the data package into the array. They'll never know what you've done until it's too late. / Once you reach the array, get the data uploaded. But watch yourselves - there'll be heavy resistance. / There'll be secondary defences in the array itself, but nothing you can't handle. Make the Emperor proud.
HL-18-66 "The Torrent" - Sumpway Bridge
(Proceed to Ragtown) Player: (squalid living conditions)
Zola: I grew up in the Torrent - fought like Hel to escape. But there's no escaping your past, is there? / Wasn't much better before the heretics moved in. Trust me on that. / The cartel laid down the law here for decades. The Emperor's Light barely flickers in the Torrent. / The Enforcers gave up on this place decades ago. The Administratum long before that.
Player: (Lawless)
Player: (scavenging in the muck)
Hadron: Cypher idents required. Likely location: the bazaar. / Extrapolated data suggests the bazaar is a good location to scan for cypher idents. Proceed. Morrow: You need to get cypher idents. Reckon that the bazaar is going to be the best place for you to look. Zola: We need cypher idents. You can usually find those in the bazaar. Get going! / If you can head to the bazaar, you should be able to scan for cypher idents. / There should be sypher idents in the bazaar. Head that way and scan for them.
Player: (mission start)
HL-18-66 Sump - Pipe Town Slum
(Proceed to Ragtown) Hadron: This is not a designated habitation area! They should be excised. / Hmmm. Clearly the pillars' pest-control measures are ineffective against indigents. / Let us hope these modifications haven't weakened the pillar's structural strength. / Hmmm. This area was not designed for human habitation. Morrow: Got to admire the ingenuity of folk who will make a home anyway. Rather them than me. / These stairs were built for maintenance. As you can see, they've been pressed to other things. / This is Tertium all over - if there's a nook or cranny, someone'll make a home of it. Zola: Pillar dwellers act as toll keepers between the districts. You want to get out of the Sump, you've got to make with a bribe. / You see those houses? They're older than they look. / Nearly died in a place like this. Gunfight between two pillar gangs, and I got caught between.
HL-18-66 Hab (Commercia) - Caustic Street
(Proceed to Ragtown) Hadron: Approaching Ragtown. You should aim to make up lost time. / Ragtown waypoint achieved. Progress ... satisfactory. Morrow: You're crossing through into Ragtown. Welcoming, ain't it? Zola: Welcome to Ragtown - the crown jewel of the Torrent ... such as it is. / Ragtown's where the heretics really got their claws into the Water Cartel. It all went downhill from there. / Try not to linger in Ragtown. It's dangerous at the best of times.
(Proceed to Ragtown) Player: (Foul air)
Player: (Crumbling district)
HL-18-66 Hab (Commercia) - Trader's Row
(Proceed to the Ragtown Bazaar) Hadron: Who would trust merchandise acquired in such a venue? / I hypothesise that no worthwhile trade was conducted here. / Records indicate that 73% of the Torrent's illegal trades were transacted here. Morrow: Trader's Row. Keep moving. You've a way to go next. / Trader's Row. Everything for sale, and the Water Cartel took its cut. Zola: Caligas the Knife ran Trader's Row when I was last here. Pity the heretics got to him before I did. / Trader's Row. Takes me back. Wish I could burn the whole place down. / Factions of the cartel were always fighting over Trader's Row. The heretics sided with one and took the others out.
HL-18-66 Hab (Commercia) - Caustic Street
(Proceed to the Ragtown Bazaar) Player: (Toxic canal)
HL-18-66 Hab (Commercia) - Ragtown Bazaar
(Deploy the Servo-skull) Hadron: Recover the cypher-ident. You are already 11.3% behind projections. / Engage cypher-ident retrieval sub-mission. / Acquire the cypher-ident. Make haste. Morrow: Time for the easiest pickpocketting you'll ever do. Zola: Search the bodies. We need that cypher-ident. / One of these scum will have what we're looking for. / Time to begin your search. Be as rough as you like - they can't feel it.
(Follow the Servo-skull) Hadron: (servo-skull deployment dialogue)
(Follow the Servo-skull) Player: (Water Cartel Corpses)
(Find the Cypher-Ident 0/5) Hadron: (Auspex scan dialogue)
(Call the Freight Elevator) Hadron: Press button. Call elevator. Fight heretics. Stay alive. Can you manage that? / Cypher-ident acquired. Proceed to the elevator. / Cypher-ident acquired. Crypt-key access granted. Proceed to elevator. / You're getting slower. Inefficient. But we have the cypher-ident. Morrow: Zola: Call the elevator, but remain vigilant. They won't let you leave without a fight. / Call the elevator, but watch your backs. Trust me.
(Call the Freight Elevator) Hadron: The elevator? The way you dawdle I'm surprised you made it this far. / Press button. Call elevator. Fight heretics. Stay alive. Can you manage that? Morrow: Zola:
(Wait for the Elevator) Hadron: The elevator appears intact. Try to survive until it arrives. Morrow: Zola:
(Ride the Freight Elevator) Hadron: Varlets? It is time to continue onwards. Morrow: Okay, good work. Get that elevator moving. / Right. Get out of here before the next lot arrive. Zola: No tears for that lot. Continue with the mission.
HL-18-66 Hab (Freightlink) - Cartel Approach
[Elevator Ride]

(Ride the Freight Elevator)

Player: (Zola's past) or (Water Cartel) 1
(Zola's Past) Zola: When I had nothing, Grendyl raised me up. Gave me purpose. Your fate too, if you are fortunate. Nothing else matters. / If the cartel comes crawling out of the Sump again, I'll have another little task for you. Depend upon it. / Mine was a winding path - one that led through darker places than this.
(Water Cartel) Zola: The criminal becomes the heretical all too easily. It has happened before. / Don't waste your time thinking about the cartel. Atoma's a better place for their fall. / The cartel was complacent. They looked the wrong way too often, and they paid. / They got what they deserved. It's just a shame it took a full-fledged uprising for it to happen. / Eternal vigilance is beyond scum like the cartel. It must not be beyond us.
Player: (Zola's past) or (Water Cartel) 2
HL-18-66 Residential- The Chasm
(Enter Vigil Station Oblivium) Hadron: Make haste, varlets! Compensate for lost time! / Structural integrity ... dubious. Tread with care. / Follow current course. The objective is close. / Appalling architecture. These modifications do not bear the Omnissiah's blessing. Morrow: They've made a solid defensible position. Those Turrets aren't part of the original design. / We could take this fortress, if we'd the mind. But it's better to use it against them. Zola: They used to call this the Bridge of Fools. Guess what used to go over the side? / The cartel's Ragged King used to bring traitors out here and throw them over the side.
HL-18-66 Residential - The Ragged King's Court
HL-18-66-513 Vigil Station - Vigil Station Oblivium
(Insert Cypher-Ident) Hadron: Security access measures in place. Deploy the cypher-ident. / Why the delay? Use the cypher-ident. Morrow: You're here. Time to put that cypher-ident to work. / Let's hope the cypher-idents works. Zola: No problem. Just input the cypher-ident, and we'll see what happens. / You'll need that cypher-ident.
(Disable the Security Stack) Hadron: The security stacks must be bypassed. / Data retrieval site logged. Proceed with haste! / Neutralise the security stacks. Morrow: Get those security stacks disabled! / You'll need to disable the security stacks before you can upload our intel. Zola: Can't upload while the security stacks are running. / Those security stacks will block the data upload.
(Interrogate the Security Stacks) x3 Hadron: (Plant Data-Interrogator Dialogue)
Hadron: (Data Interrogation Dialogue)
(Upload False Intel to the Cogitator Array) x2 Hadron: (Data Interrogation Dialogue)
(Escape!) Hadron: Mission objective validated. You may depart. / Mission objectives verified. Withdrawal permitted. /Extraction approved. Depart. / Success achieved. You are permitted a five second celebration before extraction. / Mission parameters met. Extraction permitted. Morrow: Time to some home! Move! / We've got enough martyrs! Move! Zola: Looks like I was right to gamble on you. / Come on back. You're done. / Come on home. There's more work to be done. / Another blow struck for the Imperium. Come on home!
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